Interactive Video Delivery via Pre-rendered Clip Segmentation
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing methods for creating high-quality interactive video content are processor-intensive and inefficient, limiting their accessibility on devices with limited graphics processing units, such as smartphones and tablets, and are costly and complex for content creators to produce.
Innovation Solution
A method for delivering interactive video that uses pre-generated video clips, including live action video, which allows dynamic integration and manipulation of video elements in response to user inputs, utilizing shaders to create effects like fog, dust, or underwater views, reducing the need for real-time graphics rendering.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If computer-generated graphics are used to create interactive content, then precise event sequences and realistic graphics can be achieved, but processor-intensive requirements and high costs make it inaccessible on mobile devices
Solution Approach 1:
The patent pre-renders video content at high quality before deployment, storing it for later playback. This allows the system to deliver cinema-quality graphics on mobile devices without requiring high processor power during runtime, as the intensive rendering work is completed in advance during content creation.
Solution Approach 2:
The patent creates copies of pre-rendered video content that can be played back on various devices. Instead of generating graphics in real-time on the device, the system distributes pre-generated video copies that replicate the high-quality visual experience without requiring the original processing power.
2Power
If pre-generated video clips are used instead of real-time rendering, then processor requirements are reduced, but the ability to dynamically change video content in response to user inputs is limited
Solution Approach 1:
The patent divides video content into multiple segments or clips, each representing different possible outcomes or scenes. When a user interacts with the video, the system selectively plays back appropriate segments based on the interaction, creating dynamic content changes without requiring real-time rendering of entire scenes.
Solution Approach 2:
The patent implements dynamic video playback where the system can switch between different pre-rendered video clips based on user inputs. This allows the video content to adapt and change in response to user actions while still using pre-generated footage, combining the benefits of low processor requirements with high adaptability.
3Manufacturing precision
If high-quality interactive content is created using computer-generated methods, then realistic and engaging graphics are achieved, but the cost and complexity for content creators increases tremendously
Solution Approach 1:
The patent performs all complex rendering and graphic generation work during the pre-production phase, creating complete video clips that can be directly deployed. This shifts the complexity from the deployment phase to the production phase, allowing content to be created once with high quality and then distributed without requiring complex real-time processing infrastructure.
Solution Approach 2:
The patent creates master copies of high-quality video content that can be distributed and played back on various devices. This allows content creators to produce sophisticated visuals once and then replicate them across unlimited devices without incurring additional processing costs or complexity at the consumer end.
Data Source
AI summary
The present invention relates to methods, systems, computer programs, and electronically readable media for creating and delivering interactive videos. A first visual element is delivered in a first display area. A first user input is received over a first user-selected portion of the first display area. A second visual element is delivered over at least the first user-selected portion of the first display area. At least one of the first visual element or the second visual element includes video.


