Interactive Video Playback System Using Dynamic Segment Editing
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Solution Overview
Problem
Conventional attempts to create interactive movies for video games have been hindered by high production costs and the inability to seamlessly integrate high-quality video from movies into game experiences, resulting in poor video quality and limited interactivity, as existing technologies struggle to handle the data requirements and playback of full-motion video.
Innovation Solution
A system and method for interactive video playback that dynamically edits or compresses pre-existing video media on consumer devices like DVD players or high-definition players, allowing for the overlay of graphics and text to create an interactive experience by using segment identifiers to skip or play video segments based on user input, enabling continuous and engaging gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If full-motion video is used to provide continuous video playback in interactive games, then video quality and continuity are improved, but data requirements increase and playback becomes jerky and grainy
Solution Approach 1:
The video stream is divided into discrete segments or clips that can be selectively played based on user interaction. This allows the system to play only necessary portions of video rather than continuous full-motion video, reducing data requirements while maintaining playback quality and continuity where needed.
2Ease of manufacture
If pre-existing media is dynamically edited to create interactive experiences, then production costs are reduced and interactivity is enhanced, but device complexity increases
Solution Approach 1:
The system enables consumer video players to perform multiple functions - playing traditional video content and executing interactive games - by dynamically editing and overlaying graphics on pre-existing media. This multi-functionality reduces production costs by reusing existing video assets while the player handles complexity through software-based dynamic editing rather than hardware complexity.
3Adaptability or versatility
If video clips are selectively played based on user actions, then interactivity is improved, but video continuity is broken and production quality suffers
Solution Approach 1:
The system pre-identifies and marks specific segments or triggers within the video stream that correspond to interactive moments. This preliminary preparation allows the system to seamlessly transition between video playback and interactive elements without breaking continuity, as the video structure is pre-analyzed to determine optimal insertion points for interactivity.
Data Source
AI summary
A method of providing an interactive game through playback of video, the method comprising the steps of providing a video player with a processor, the processor capable of accepting user input, drawing graphics or text on top of video playback, and controlling playback of sounds; providing media with a primary video stream for standard playback, and game instructions working in cooperation with the video stream, and an edit decision list; reading the edit decision list into the CPU and playing the portions of the video stream as instructed by the edit decision list; and superimposing other graphics onto the video to create an interactive game experience.


