Interactive VR Broadcasts With Synchronized Audience Feedback

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Solution Overview

Problem

Traditional broadcast systems fail to replicate the interactive and engaging experience of live musical performances during epidemics or pandemics, as they do not allow for audience member feedback to musicians and cannot maintain social distancing while preserving the level of interaction between performers and audience.

Innovation Solution

A virtual reality system that generates synchronized three-dimensional avatars of performers based on facial expressions and body movements, allowing for real-time audience feedback integration, while ensuring performers are socially distanced to prevent airborne pathogen transmission.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If traditional broadcast systems are used to maintain social distancing, then health safety is improved, but audience member feedback to musicians is lost and interaction is reduced

Engineering Contradiction:
Improveairborne pathogen transmissionVSAvoidaudience feedback
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The patent introduces an intermediary system comprising cameras, sensors, and virtual reality technology that mediates between the physically distanced audience and performers. This intermediary captures audience feedback through cameras and sensors, transmits it to performers via displays or headphones, thereby maintaining social distancing while preserving the feedback loop essential for live performance interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent replaces the mechanical/physical proximity-based feedback system with an electronic/digital system. Instead of relying on physical closeness for real-time interaction, the system uses cameras, sensors, wireless transmission, and display devices to substitute the physical feedback channel, enabling audience feedback to reach performers without requiring physical closeness.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If performers are positioned close together for optimal performance interaction, then performance quality is improved, but airborne pathogen transmission risk increases

Engineering Contradiction:
Improveperformance interactionVSAvoidairborne pathogen transmission
Core Design Contradiction:
Ease of operationVSObject-affected harmful factors

Solution Approach 1:

The patent creates virtual copies or representations of the performance environment and audience feedback that can be delivered to performers without requiring physical proximity. Through video feeds, virtual reality displays, or augmented reality overlays, performers receive feedback from other performers and the audience without needing to be physically close, thus maintaining performance interaction quality while ensuring health safety.

Inventive Principle:
Principle #26Copying

3Object-affected harmful factors

If social distancing is implemented among performers, then health safety is improved, but the immersive experience for audience members is degraded

Engineering Contradiction:
Improveairborne pathogen transmissionVSAvoidinteractive experience
Core Design Contradiction:
Object-affected harmful factorsVSReliability

Solution Approach 1:

The patent transitions the interaction from a two-dimensional physical stage space to a multi-dimensional virtual space. By using virtual reality headsets, augmented reality displays, or three-dimensional video projections, the system creates an immersive experience that compensates for physical distancing. Audience members and performers interact through enriched digital dimensions (visual, auditory, haptic) that maintain the sense of presence and engagement despite physical separation.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250292475A1Interactive Virtual Reality Broadcast Systems And Methods
Publication Date: 2025.09.18 TPHOENIXSMR LLC
  • US20250292475A1 patent drawing
  • US20250292475A1 patent drawing
  • US20250292475A1 patent drawing

AI summary

A method for generating a virtual reality (VR) broadcast of a VR performance is provided. The VR broadcast is received by audience devices that receive audience feedback data. A VR system controller synchronizes the audience feedback data with the VR broadcast to generate synchronized audience feedback data in real time and outputs the VR broadcast with the synchronized audience feedback data to the audience devices. The VR system controller receives performer feedback data and transmits performer feedback data to the audience devices.