Interactive Virtual Reality System With Dynamic 3D Environments

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Solution Overview

Problem

Conventional virtual reality systems lack interactive and immersive experiences, failing to effectively utilize three-dimensional environmental data and user input to generate dynamic and engaging virtual interfaces.

Innovation Solution

An interactive device that processes three-dimensional environmental data and user input to generate first and second three-dimensional interactive environments, featuring virtual interfaces with execution components and virtual experience portals, allowing users to engage in immersive experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional virtual reality systems are used, then basic virtual environment display is achieved, but user engagement and interactivity are insufficient

Engineering Contradiction:
Improveuser engagementVSAvoidinteractive experience
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system dynamically generates virtual interfaces and environments based on real-time user input data, inventory data, and three-dimensional environmental data. The virtual interfaces can change their appearance, functionality, and positioning in response to user interactions, making the experience adaptive and engaging rather than static

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback mechanisms where user input data from the first three-dimensional interactive environment is processed to generate updated virtual interfaces and execute actions. This feedback loop creates an interactive cycle where user actions directly influence the virtual environment, enhancing engagement and interactivity

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If virtual interfaces are generated based on inventory data and environmental data, then personalized experience is improved, but system complexity increases

Engineering Contradiction:
Improvepersonalized experienceVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments the complex task of generating personalized virtual experiences into distinct modules: receiving three-dimensional environmental data, processing inventory data, determining virtual interfaces, generating execution data, and rendering the first and second three-dimensional interactive environments. This segmentation allows each component to handle specific data types and functions independently, managing overall system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The virtual interfaces serve multiple functions simultaneously: they display information, provide user interaction controls, execute actions based on inventory data, and adapt to three-dimensional environmental context. This multi-functionality reduces the need for separate specialized components, simplifying the overall system architecture while maintaining personalized experience

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS12229908B2Interactive virtual reality system
Publication Date: 2025.02.18 BYTEDANCE INC
  • US12229908B2 patent drawing
  • US12229908B2 patent drawing
  • US12229908B2 patent drawing

AI summary

Provided herein are method, apparatus, and computer program products for generating a first and second three dimensional interactive environment. The first three dimensional interactive environment may contain one or more engageable virtual interfaces that correspond to one or more items. Upon engagement with a virtual interface the second three dimensional interactive environment is produced to virtual simulation related to the one or more items.