Interactive Walkthrough Playback for Dynamic User Interface Control

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Solution Overview

Problem

Current tutorial-based methods lack flexibility and efficiency, as they present information in a strict sequence without allowing dynamic user interaction, limiting the ability to engage users effectively in educational content on computing devices.

Innovation Solution

A system and method for recording and playing back interactions, or walkthroughs, on a computing device that enables users to interact with recorded data, including audio and simulated actions, allowing for real-time or near real-time interaction during playback, and providing tools for creating high-quality instructional material.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional tutorial methods present information in a strict sequence, then the instructional content is delivered systematically, but the user interaction flexibility is limited

Engineering Contradiction:
Improveuser interaction flexibilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic playback control where users can pause, resume, rewind, and fast-forward through recorded walkthroughs. The system transitions from static sequential presentation to dynamic interactive playback, allowing users to control the pace and timing of information delivery while maintaining systematic instruction through recorded action sequences

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system records actual user interactions and interface manipulations as walkthroughs, creating reusable copies of productive actions. These recorded sequences can be played back and interacted with, providing flexible learning without requiring the original instructional context or instructor presence

Inventive Principle:
Principle #26Copying

2Ease of operation

If video playback is used for tutorials, then visual instruction is provided, but real-time user interaction with the content is prevented

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidlearning efficiency
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent replaces traditional video playback mechanics with recorded action sequence execution. Instead of playing back video frames, the system records and replays actual interface manipulations, mouse movements, and user actions, allowing learners to interact with the same interface elements in real-time while following the recorded walkthrough

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system allows users to learn by doing through interactive walkthroughs where they can pause, rewind, and replay sections as needed. Users control their own learning pace and can immediately practice skills within the same interface, eliminating the passive viewing experience of traditional video tutorials

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If comprehensive instructional material is provided, then learning completeness is improved, but the presentation becomes rigid and less engaging

Engineering Contradiction:
Improvelearning adaptabilityVSAvoidlearning efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system enables periodic replay of instructional walkthroughs with interactive pauses and resumptions. Users can cycle through recorded action sequences multiple times, pausing to practice and resuming to continue learning, making comprehensive instructional material adaptable to individual learning speeds and styles

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9836983B2System and method for recording and playback of interactions on a computing device
Publication Date: 2017.12.05 AMPLIFY EDUCATION INC
  • US9836983B2 patent drawing
  • US9836983B2 patent drawing
  • US9836983B2 patent drawing

AI summary

A system and method for providing playback of interactions on a computing device. The system is configured to provide a user of a computing device with the capability of playing and/or recording walkthroughs on a user interface of the computing device, wherein the user is able to directly interact with the walkthrough and user interface in real- or near real-time during playback of the walkthrough. The walkthrough may be tutorial-based, such that the user may follow along with the walkthrough when attempting to answer a question or solve a problem via the user interface (e.g. classroom lesson on solving equations). The system is further configured to allow the user to record and generate a customized walkthrough.