Interactive Waterslide System with Sensor-Based Rider Tracking

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Solution Overview

Problem

Waterslide attractions lack dynamic experiences that incorporate rider skill, agility, and competition, leading to diminished appeal after initial rides, as riders become accustomed to the layout and engage passively with the attraction.

Innovation Solution

A waterslide system equipped with sensors and tags that track and reward riders based on their performance, allowing for interactive elements and real-time feedback, such as illuminated surfaces and ride vehicles with buttons, to enhance engagement and encourage multiple attempts by promoting skill and agility challenges.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Duration of action of moving object

If a waterslide attraction provides a predetermined layout with passive rider interaction, then the initial thrilling experience of speed and lateral force is achieved, but rider engagement diminishes after repeated rides as riders become accustomed to the layout

Engineering Contradiction:
Improveduration of rider engagementVSAvoidrider interaction dynamics
Core Design Contradiction:
Duration of action of moving objectVSAdaptability or versatility

Solution Approach 1:

The waterslide attraction transitions from a static, predetermined layout to a dynamic system where the ride path, speed, and experience are adjusted in real-time based on rider performance. Sensors track rider position and speed, while controllers modify water flow and lane configuration to create varying challenges and experiences across multiple rides, preventing rider boredom and maintaining engagement.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates sensors that continuously monitor rider position, speed, and performance metrics. This feedback is processed by controllers that adjust water flow rates, lane assignments, and challenge parameters in real-time. Riders receive immediate feedback through visual displays and haptic elements, creating an interactive loop that adapts the attraction to individual rider skills and maintains prolonged engagement.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If the waterslide attraction incorporates sensors, tags, and real-time feedback systems to track and reward rider performance, then rider engagement and competition are enhanced, but the device complexity increases

Engineering Contradiction:
Improveinteractive rider experienceVSAvoidsystem component quantity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system employs multi-functional components that perform multiple roles. For example, tags worn by riders serve both identification and performance tracking functions. Sensors simultaneously monitor rider position, speed, and interaction with ride elements. Controllers integrate water flow management, lighting control, and scoring operations. This consolidation reduces the number of separate components needed while maintaining the rich interactive experience.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The attraction system automatically tracks rider performance, calculates scores, and provides feedback without requiring manual intervention. Riders self-register by wearing tags that are automatically detected by sensors. The system autonomously monitors performance metrics, compares results against benchmarks and other riders, and delivers real-time feedback through displays and haptic elements, reducing the need for complex operational infrastructure.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20240345653A1Interactive amusement attraction system and method
Publication Date: 2024.10.17 WHITEWATER WEST IND LTD
  • US20240345653A1 patent drawing
  • US20240345653A1 patent drawing
  • US20240345653A1 patent drawing

AI summary

An attraction capable of incorporating user interactivity. The attraction utilizes a slide for supporting a rider, with a ride vehicle or without. The ride vehicle may support one or multiple riders that allows the riders to manipulate its position or other associated elements while on the attraction. Upon manipulating an element, a signal may be transmitted. This signal may aid in determining whether a rider has successfully manipulated the element, for example, at an appropriate time. Sensors along the attraction may also be configured to track the user and/or ride vehicle via determining vicinity of the user and/or ride vehicle at a known location. Various rewards and/or features may be enabled based upon successful manipulation and/or user position. The attraction may include one or more illuminating features. Statistics or other information may be determined, stored, and/or provided (e.g., using mobile applications and/or scoreboards) relating to user performance.