Interface Subsection Populating Location Management

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Solution Overview

Problem

Current computing systems lack an effective mechanism to efficiently manage and present content programs across multiple interface subsections of devices, particularly in mobile and client devices, leading to inefficiencies in content delivery and user experience.

Innovation Solution

A computing system that receives a content program, determines a populating location for presentation on multiple interface subsections, and updates this location based on content status, using a control unit and communication unit to communicate and switch between different instances of the interface subsections.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If content programs are presented on multiple interface subsections simultaneously, then user engagement and content delivery efficiency are improved, but device complexity and resource consumption increase

Engineering Contradiction:
Improvecontent delivery efficiencyVSAvoidinterface management complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The interface is divided into multiple independent subsections that can be individually managed and populated with content programs. Each subsection operates as a separate entity with its own content instance, allowing parallel content delivery without requiring complex coordinated management of a unified interface space.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically determines populating locations for content programs based on content status and updates these locations in real-time. The interface subsections can be dynamically selected and switched based on content requirements, enabling adaptive content delivery without static rigid interface structures.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the system updates populating location based on content status to switch between interface subsection instances, then content presentation flexibility is improved, but processing overhead and system complexity increase

Engineering Contradiction:
Improvecontent presentation flexibilityVSAvoidcontrol unit complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control unit pre-determines populating locations for content programs on interface subsections before content delivery begins. This preliminary setup reduces the complexity of real-time decision-making during content presentation, as the framework for content placement is already established and ready for execution.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

Multiple instances of interface subsections are created as copies, each capable of displaying content programs. Instead of managing a single complex interface, the system uses simpler replicated subsection instances, reducing the complexity of individual interface management while providing flexibility through multiple copies.

Inventive Principle:
Principle #26Copying

3Ease of operation

If the system uses multiple instances of interface subsections for content presentation, then user experience and content accessibility are improved, but memory consumption and resource usage increase

Engineering Contradiction:
Improvecontent accessibilityVSAvoidmemory consumption
Core Design Contradiction:
Ease of operationVSQuantity of substance

Solution Approach 1:

Multiple interface subsection instances serve universal functions of content display and interaction. Each subsection instance can present different content programs but shares the same functional capabilities and interface structure, allowing the system to reuse code and resources across instances rather than creating entirely separate implementations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates lightweight copies of interface subsection instances that share common resources and structures. These copies provide the necessary multiplicity for content accessibility while minimizing redundant memory consumption by sharing underlying framework elements across instances.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9582148B2Computing system with presentation mechanism and method of operation thereof
Publication Date: 2017.02.28 RED DRAGON INNOVATIONS LLC
  • US9582148B2 patent drawing
  • US9582148B2 patent drawing
  • US9582148B2 patent drawing

AI summary

A method of operation of a computing system includes: receiving a content program including a free program, a subscriber based program, or a combination thereof; determining a populating location based on the content program with a control unit for presenting the content program on a plurality of an interface subsection of a device; and updating the populating location based on a content status for changing from one instance of the interface subsection to another instance of the interface subsection to present the content program.