Intermediate Value Holder for Hybrid Gaming Systems
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Solution Overview
Problem
Gaming machines struggle to maintain relevance with newer generations who prefer sophisticated graphics and interactive experiences, necessitating an integration of entertainment content that combines skill-based games with regulated gambling elements in a hybrid format.
Innovation Solution
A network-distributed processing system comprising an electromechanical gaming machine with an entertainment system engine, a game world engine, and a real-world engine, allowing for interactive entertainment games that incorporate real-world credits and skills-based gameplay, using a Random Number Generator for fair and transparent gambling outcomes, and converting results into 'quanta' to alter game variables.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming machines integrate skill-based entertainment games with regulated gambling elements, then entertainment value and appeal to younger generations is improved, but device complexity and regulatory compliance requirements increase
Solution Approach 1:
The system is divided into separate functional modules: an entertainment system engine for skill-based games, a game world engine for managing game state and variables, and a real-world engine for regulated gambling operations. This segmentation allows each component to be independently developed, tested, and regulated while maintaining overall system integration.
Solution Approach 2:
The game world engine acts as an intermediary layer between the entertainment system engine and the real-world engine. It receives status updates from the entertainment game, determines gambling event triggers based on game state, executes wagers through the real-world engine, and converts results into intermediate value holders that modify entertainment game variables. This mediator architecture simplifies regulatory compliance by isolating gambling operations while maintaining entertainment integration.
2Reliability
If gaming machines use separate computing devices for entertainment and regulated gambling functions, then regulatory compliance is improved, but network communication requirements and system integration complexity increase
Solution Approach 1:
The system implements continuous feedback loops where the entertainment system engine communicates status updates to the game world engine, which triggers gambling events based on game state, executes wagers through the real-world engine, and feeds results back as intermediate value holders that modify entertainment game variables. This feedback mechanism ensures regulatory compliance while maintaining seamless integration between separate computing devices.
Solution Approach 2:
The game world engine serves multiple functions: it manages entertainment game state, determines gambling event triggers, communicates with the real-world engine for wager execution, and converts gambling results into entertainment game modifications. This multi-functionality reduces the need for additional dedicated components while maintaining regulatory separation.
3Ease of operation
If gaming machines convert gambling results into intermediate value holders to modify entertainment game variables, then player skill expression and entertainment experience are improved, but processing complexity and conversion logic requirements increase
Solution Approach 1:
The system converts gambling results into intermediate value holders that directly modify entertainment game variables such as player attributes, game conditions, or available actions. This parameter change approach allows gambling outcomes to meaningfully impact skill-based gameplay without requiring complex conversion logic, as the intermediate value holders serve as direct modifiers of game state parameters.
Data Source
AI summary
An electromechanical gaming machine for providing an intermediate value holder in a gambling hybrid game. The intermediate value holder may be used to change a set of variables in an entertainment game provided the gambling hybrid game. The intermediate value holder may be obtained as the result of a gambling event or by the expenditure of a form of credit by the player.


