Intra-Vehicle Game Selection Using Passenger Profiles and Trip Data

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Solution Overview

Problem

Existing technologies fail to automatically configure interactive media content in vehicles based on route-related information, limiting the ability to provide customized and compelling entertainment experiences for passengers in shared conveyances.

Innovation Solution

A computer-implemented method using a smart media player to identify passenger profiles and trip data, selecting interactive media titles, and configuring them for output during the journey, enabling interaction and adaptation based on real-time biometric and environmental data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Extent of automation

If manual configuration of media content is used, then passenger control over entertainment is maintained, but automation and personalization based on route information are lost

Engineering Contradiction:
Improveautomatic configuration of interactive media contentVSAvoidsystem complexity for configuring and playing games
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The system automatically configures and selects interactive media content based on passenger profiles and trip data without requiring manual intervention. The media player autonomously processes passenger information, selects appropriate games, and configures settings, allowing the system to serve itself rather than requiring continuous user configuration.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

Passenger profiles and preferences are pre-configured and stored before the trip begins. The system uses these pre-prepared profiles to automatically select and configure media content during the journey, eliminating the need for real-time manual setup while maintaining personalization.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If customized interactive media content is provided, then passenger engagement is improved, but the ability to handle diverse passenger preferences and trip conditions becomes more difficult

Engineering Contradiction:
Improvecustomization of media content for different passengers and tripsVSAvoidcomplexity of processing passenger profiles and trip data
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system divides customization into separate modular components: passenger profile processing, trip data analysis, and media content selection. Each component handles specific aspects of customization independently, making the overall complex task manageable through segmented processing stages that can be executed sequentially or in parallel.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system adjusts media content parameters such as genre, difficulty level, duration, and content type based on extracted features from passenger profiles and trip data. By systematically varying these parameters according to identified patterns and preferences, the system achieves diverse customization without requiring complex decision-making algorithms.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If real-time adaptation to trip conditions is implemented, then entertainment relevance is improved, but processing time and computational resources increase

Engineering Contradiction:
Improverelevance of media content to trip conditionsVSAvoidtime required for content configuration and selection
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

Passenger profiles and preference data are processed and stored in advance before the trip begins. This preliminary processing allows the system to quickly retrieve and apply relevant information during the journey without performing complex analysis in real-time, reducing configuration time while maintaining relevance.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system incorporates feedback mechanisms that monitor trip progress and passenger responses, allowing for real-time adjustments to media content selection. This feedback loop enables the system to adapt to changing conditions while using the feedback information to optimize future selections, balancing responsiveness with computational efficiency.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250213964A1Intra-vehicle games
Publication Date: 2025.07.03 WARNER BROS ENTERTAINMENT INC
  • US20250213964A1 patent drawing
  • US20250213964A1 patent drawing
  • US20250213964A1 patent drawing

AI summary

A smart media player configures interactive media customized for passengers temporarily sharing a common conveyance (e.g., an automobile or other vehicle), using programmed methods. The methods include identifying profile data for each of the passengers and trip data for the common conveyance. Then, the smart media player may select an interactive media title for the passengers as a group based on at least one of the profile data or the trip data, including one or more of a variety of games for playing with other passengers in the vehicle. The interactive media title may be configured for output by the smart media player while the passengers are sharing the common conveyance. The media player plays the interactive media title in the common conveyance enabled for interaction with the passengers during the period.