Intra-Vehicle Game Selection Using Passenger Profiles and Trip Data
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Solution Overview
Problem
Existing technologies fail to automatically configure interactive media content in vehicles based on route-related information, limiting the ability to provide customized and compelling entertainment experiences for passengers in shared conveyances.
Innovation Solution
A computer-implemented method using a smart media player to identify passenger profiles and trip data, selecting interactive media titles, and configuring them for output during the journey, enabling interaction and adaptation based on real-time biometric and environmental data.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Extent of automation
If manual configuration of media content is used, then passenger control over entertainment is maintained, but automation and personalization based on route information are lost
Solution Approach 1:
The system automatically configures and selects interactive media content based on passenger profiles and trip data without requiring manual intervention. The media player autonomously processes passenger information, selects appropriate games, and configures settings, allowing the system to serve itself rather than requiring continuous user configuration.
Solution Approach 2:
Passenger profiles and preferences are pre-configured and stored before the trip begins. The system uses these pre-prepared profiles to automatically select and configure media content during the journey, eliminating the need for real-time manual setup while maintaining personalization.
2Adaptability or versatility
If customized interactive media content is provided, then passenger engagement is improved, but the ability to handle diverse passenger preferences and trip conditions becomes more difficult
Solution Approach 1:
The system divides customization into separate modular components: passenger profile processing, trip data analysis, and media content selection. Each component handles specific aspects of customization independently, making the overall complex task manageable through segmented processing stages that can be executed sequentially or in parallel.
Solution Approach 2:
The system adjusts media content parameters such as genre, difficulty level, duration, and content type based on extracted features from passenger profiles and trip data. By systematically varying these parameters according to identified patterns and preferences, the system achieves diverse customization without requiring complex decision-making algorithms.
3Reliability
If real-time adaptation to trip conditions is implemented, then entertainment relevance is improved, but processing time and computational resources increase
Solution Approach 1:
Passenger profiles and preference data are processed and stored in advance before the trip begins. This preliminary processing allows the system to quickly retrieve and apply relevant information during the journey without performing complex analysis in real-time, reducing configuration time while maintaining relevance.
Solution Approach 2:
The system incorporates feedback mechanisms that monitor trip progress and passenger responses, allowing for real-time adjustments to media content selection. This feedback loop enables the system to adapt to changing conditions while using the feedback information to optimize future selections, balancing responsiveness with computational efficiency.
Data Source
AI summary
A smart media player configures interactive media customized for passengers temporarily sharing a common conveyance (e.g., an automobile or other vehicle), using programmed methods. The methods include identifying profile data for each of the passengers and trip data for the common conveyance. Then, the smart media player may select an interactive media title for the passengers as a group based on at least one of the profile data or the trip data, including one or more of a variety of games for playing with other passengers in the vehicle. The interactive media title may be configured for output by the smart media player while the passengers are sharing the common conveyance. The media player plays the interactive media title in the common conveyance enabled for interaction with the passengers during the period.


