Inverse Iterative Warping with Robust Multi-Start Depth Selection

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Solution Overview

Problem

Current rendering pipelines in computer graphics recompute each frame, leading to significant repetitive work and final output of inverse iterative warping being heavily influenced by the chosen starting point, which affects temporal and spatial coherence.

Innovation Solution

Implementing a statistically robust warp (SRW) algorithm that generates multiple warp results based on different starting points and selecting the closest depth value, and an adaptive statistically robust warp (ASRW) algorithm that adjusts warp types based on neighborhood characterization vectors, along with dissimilar warp resolutions for chromatic aberration correction on sub-pixels.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If current rendering pipelines recompute each frame, then rendering accuracy is maintained, but computational efficiency deteriorates due to repeated work

Engineering Contradiction:
Improvecomputational efficiencyVSAvoidrendering accuracy
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent performs preliminary rendering of a reference frame and pre-computes depth information and motion vectors before generating intermediate frames. This preliminary action allows subsequent frames to reuse these pre-computed results through inverse iterative warping, avoiding redundant rendering computations while maintaining visual accuracy.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent copies and reuses rendering results from the reference frame through inverse iterative warping to generate intermediate frames. Instead of recomputing everything, the system copies essential information (depth, motion vectors) and transforms it to create plausible intermediate frames, significantly reducing computational workload.

Inventive Principle:
Principle #26Copying

2Manufacturing precision

If inverse iterative warping uses a single starting point, then computational cost is reduced, but output accuracy deteriorates due to sensitivity to starting point choice

Engineering Contradiction:
Improvewarping accuracyVSAvoidcomputational efficiency
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The patent segments the warping process by testing multiple candidate starting points (e.g., five different starting points) and dividing the evaluation into independent branches. Each starting point generates a separate warping path, and the results are compared to select the optimal warp. This segmentation allows systematic exploration of multiple possibilities without overwhelming computational complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent changes the parameter of starting point location to improve warping accuracy. By systematically varying the starting point position and depth value, the system explores different warping paths and selects the one that produces the most accurate result, making the output robust to initial conditions.

Inventive Principle:
Principle #35Parameter changes

3Manufacturing precision

If multiple warp results are generated from different starting points, then warping accuracy is improved, but computational complexity increases

Engineering Contradiction:
Improvewarping accuracyVSAvoidalgorithm complexity
Core Design Contradiction:
Manufacturing precisionVSDevice complexity

Solution Approach 1:

The patent applies partial action by generating multiple warp results from different starting points and then selectively using only the best result. Instead of exhaustively exploring all possible starting points, the system uses a manageable number of candidates (e.g., five) and selects the optimal one, achieving sufficient accuracy without excessive computational cost.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent incorporates feedback by comparing the warp results from different starting points and using this comparison to select the optimal warp. The system evaluates the quality of each warping result and feeds this information back into the selection process, ensuring that the final output is the most accurate without requiring exhaustive computation.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260017748A1Methods and Devices for Improved Inverse Iterative Warping
Publication Date: 2026.01.15 APPLE INC
  • US20260017748A1 patent drawing
  • US20260017748A1 patent drawing
  • US20260017748A1 patent drawing

AI summary

A method includes: obtaining a reference image frame and associated forward flow information; for a pixel within a target image frame, generating a first warp position and a first depth value for first sub-pixels based on the forward flow information, wherein the pixel includes first sub-pixels associated with a first color; selecting a color between second and third colors associated with second and third sub-pixels; performing fixed-point iterations from the first warp position for the first sub-pixels in order to generate a second warp position and a second depth value for the selected color; obtaining first sub-pixel information from a first channel of the reference image frame based on the first warp position; obtaining second sub-pixel information from second and third channels of the reference image frame based on the second warp position; and populating pixel information for the pixel by combining the first and second sub-pixel information.