Invisible Light Communication for XR Device Synchronization
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Solution Overview
Problem
Current data communication methods for extended reality (XR) systems, such as wired connections and wireless networks like Wi-Fi, are not robust, stable, or high-speed enough to support high-resolution media streaming and control data transmission.
Innovation Solution
An indoor light communication system using invisible light, specifically near-infrared light at 940 nm, to transmit data wirelessly. This system employs a light emitter and a light detector to create an optical channel, allowing for high-speed data transmission (over 1 Gbps) and enabling XR devices to receive media and control data continuously while moving freely.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If Wi-Fi wireless network is used for data communication, then user mobility is improved, but communication stability and robustness deteriorate due to interference from other electronic devices
Solution Approach 1:
The patent uses invisible light (infrared or ultraviolet) as an intermediary medium for data transmission between the light source and photodetector. This optical intermediary eliminates electromagnetic interference from other electronic devices while maintaining wireless communication capability, thus improving reliability without sacrificing mobility
Solution Approach 2:
The patent replaces the traditional electromagnetic radio wave-based Wi-Fi communication system with an optical communication system using invisible light. This substitution of the transmission medium fundamentally eliminates interference from other electronic devices operating in the radio frequency spectrum, achieving both wireless mobility and communication stability
2Productivity
If LiFi visible light communication is used, then data transmission speed is improved, but communication reliability deteriorates due to dependence on line of sight and lighting conditions
Solution Approach 1:
The patent changes the wavelength parameter of the light used for communication from visible light to invisible light (infrared or ultraviolet). This parameter change allows the light to penetrate or bypass obstacles that block visible light, eliminating the strict line-of-sight requirement while maintaining high data transmission speeds through photodetector detection
Solution Approach 2:
Instead of using visible light that requires direct line of sight, the patent inverts the approach by using invisible light wavelengths that can traverse through or around obstacles. This inversion of the light wavelength parameter enables communication reliability without sacrificing transmission speed
3Reliability
If wired connection is used for data communication, then communication stability is improved, but user mobility deteriorates due to physical cable constraints
Solution Approach 1:
The patent replaces the mechanical cable-based wired connection with an optical wireless communication system using invisible light and photodetectors. This substitution eliminates the physical cable constraints that limit user mobility while maintaining stable and robust data communication through optical signal transmission
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides a robust, stable, and high-speed data communication mechanism, overcoming the limitations of existing technologies by enabling seamless and high-fidelity wireless data transmission in indoor XR environments.
Implementation Method 1
a light emitter and a light detector are applied to create an optical channel of a certain wavelength (e.g., 940 nm)
Implementation Method 2
An electronic device (e.g., an XR headset) detects the invisible light with a light detector (also called a photodiode sensor)
Data Source
AI summary
This application is directed to device synchronization and alignment in extended reality. Two electronic devices create two maps of a scene according to two distinct coordinate systems. A first electronic device determines a device pose of a second electronic device in a first coordinate system of the first electronic device. The device pose is used to determine a transformation relationship between the two coordinate systems. The first electronic device obtains a second object pose that is measured in a second coordinate system of the second electronic device and used to render an object in a second map of the second electronic device. The second object pose is converted to a first object pose in the first coordinate system based on the transformation relationship. The object is rendered concurrently in the first and second maps of the first and second electronic devices based on the first and second object poses, respectively.


