IoT Beacon AR Game Server Location Tracking

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Solution Overview

Problem

Existing augmented reality game systems experience delays due to communication bottlenecks between game servers and user terminals, leading to decreased user immersion in games that rely on real-world mapping and virtual overlays.

Innovation Solution

A method and system that utilize IoT devices as beacons to determine client locations through wireless near-field communication, enabling 3D modeling and mapping of augmented reality objects on real-world maps, thereby reducing server load and enhancing game responsiveness by providing an immersive battlefield environment.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If communication is performed only between game server and user terminal, then system complexity is reduced, but communication delay increases leading to decreased user immersion

Engineering Contradiction:
Improvecommunication delayVSAvoidsystem complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent segments the centralized game server system into multiple distributed components: map server, augmented map server, and IoT devices. This segmentation distributes the communication load and processing tasks, reducing communication delay between server and terminal while maintaining system functionality through coordinated interactions among segmented components.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces intermediary components including map server and augmented map server that act as mediators between the game server and user terminal. These intermediaries handle map data processing and augmented reality object mapping, reducing the communication burden on the direct game server-terminal connection and thereby reducing overall communication delay.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If 3D modeling and mapping are performed on the server side, then mapping precision is improved, but server processing load increases

Engineering Contradiction:
Improvemapping precisionVSAvoidserver processing load
Core Design Contradiction:
Measurement precisionVSPower

Solution Approach 1:

The patent extracts the 3D modeling and mapping functions from the game server and places them in a dedicated augmented map server. This extraction separates the heavy processing tasks from the game server, reducing server processing load while maintaining mapping precision through specialized processing in the augmented map server.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent performs 3D modeling and map creation as preliminary actions before the actual game session. The augmented map server pre-processes map data and creates augmented reality object mappings in advance, so that during gameplay, the server only needs to transmit pre-processed data, significantly reducing real-time processing load while maintaining high mapping precision.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This approach allows for real-time interaction and reduced buffering, improving user immersion by accurately mapping augmented reality objects onto real-world locations, thus providing a more engaging gaming experience without the need for separate map creation or excessive server processing.

Implementation Method 1

determining a location of a client based on beacon information of at least one Internet of Things (IoT) device configured as a beacon

Methodology Applied
Scientific EffectWireless near-field communication:

Implementation Method 2

calculating 3D location coordinates of the client based on a triangulation technique or a trilateration technique using at least three beacons

Methodology Applied
Scientific EffectTriangulation technique:

Implementation Method 3

calculating 3D location coordinates of the client based on a triangulation technique or a trilateration technique using at least three beacons

Methodology Applied
Scientific EffectTrilateration technique:

Data Source

PatentUS10953331B2Battlefield online game implementing augmented reality using IoT device
Publication Date: 2021.03.23 NHN CORP
  • US10953331B2 patent drawing
  • US10953331B2 patent drawing
  • US10953331B2 patent drawing

AI summary

A method of providing a game based on augmented reality includes: performing, at an augmented map server, three-dimensional (3D) modeling based on object information about a reality object in response to extracting a location of the reality object from a map provided from a map server; mapping, at the augmented map server, an augmented reality object based on a location of the reality object in response to creating an augmented map according to performing of the 3D modeling; determining a location of a client based on beacon information of at least one Internet of Things (IoT) device configured as a beacon; and providing an augmented reality game environment by disposing the reality object on the augmented map based on the location of the client.