IoT Digital Arena for Cornhole Game Accessibility

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Solution Overview

Problem

Traditional physical games like Cornhole lack integration with modern technology, limiting participation based on physical ability, location, and customization options, and fail to adapt to changing player dynamics and environments.

Innovation Solution

A multi-player game system using IoT digital arenas with a rotating disc on the Cornhole platform equipped with an IoT beacon and digital tags for bean bags and players, allowing wireless communication with mobile devices for interactive gameplay and feedback, enabling participation from various locations and abilities.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional physical games like Cornhole are played without digital integration, then the game structure remains simple and accessible, but participation is limited by physical ability, location, and lack of customization options

Engineering Contradiction:
Improveparticipation accessibilityVSAvoidgame system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A mobile computing device serves as an intermediary between players and the traditional Cornhole game board. The device provides digital interfaces for customization, tracking, and communication while the physical game board remains unchanged. This mediator enables enhanced participation accessibility without fundamentally altering the simple game structure.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The mobile computing device performs multiple functions: it acts as a scorekeeper, customization interface, communication device, and accessibility aid for players with different physical abilities. This multi-functionality enhances participation versatility while adding minimal complexity to the overall system.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If players must be in close geographic proximity to the playing surface, then the game can be played traditionally, but remote participation and virtual gameplay options are unavailable

Engineering Contradiction:
Improveparticipation location flexibilityVSAvoidgameplay operation simplicity
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system creates a digital copy of the physical game board and gameplay state on the mobile device. This virtual representation allows players to participate remotely without needing to be physically present at the game location, while the interface on the device simplifies the operation for remote players.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system adds a digital dimension to the physical game by using mobile devices as interfaces that can communicate with players anywhere. This dimensional extension enables remote participation while maintaining the simplicity of traditional gameplay through the digital interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If the playing surface configuration is fixed, then the game rules remain straightforward, but customization options and adaptation to changing conditions are limited

Engineering Contradiction:
Improvegame customization capabilityVSAvoidplaying surface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The mobile computing device serves as an intermediary that provides customization options without changing the physical playing surface. Players can modify game parameters, settings, and conditions through the device interface while the physical board remains simple and unchanged.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system introduces dynamic customization capabilities through the mobile device while maintaining a static physical playing surface. Game parameters such as scoring rules, target areas, and conditions can be dynamically adjusted via the digital interface without altering the physical structure.

Inventive Principle:
Principle #15Dynamics

4Ease of operation

If the platform surface is made smooth and polished to reduce friction, then bags slide off more easily, but this increases the challenge and skill required to toss bags through the hole

Engineering Contradiction:
Improvebag toss controlVSAvoidsurface treatment complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The mobile device provides real-time feedback to players about bag trajectory, distance, and success probability. This feedback mechanism helps players control their tosses more effectively, compensating for the slippery surface without requiring complex surface treatments.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes operational parameters through digital interfaces, allowing players to adjust toss parameters, target positions, and game conditions. This enables better control over bag tosses without modifying the physical surface properties.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS12115426B1Physical sports and recreation equipment enabled and integrated with mobile computing devices for game play experiences
Publication Date: 2024.10.15 PERSON THOMAS
  • US12115426B1 patent drawing
  • US12115426B1 patent drawing
  • US12115426B1 patent drawing

AI summary

The present development is a system for participating in a multi-player game through IoT digital arenas. The IoT digital arena system of the present development comprises an interactive playing surface, and a means to interact with the playing surface and to receive feedback from the playing surface. Optionally, players may be digitally tagged to allow for digital interaction between the players and the playing surface and between the player and the means to interact with the playing surface.