IoT Device Curriculum Delivery via AI Activity Matching

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing approaches to delivering educational content primarily rely on audio or video methods, which are not effective in utilizing network-connected devices and do not provide illustrative examples, leading to poor learning and retention of educational content.

Innovation Solution

A system that utilizes network-connected devices to deliver educational content by conducting an inventory of available devices, associating learning activities with them, and selecting activities based on a lesson plan, using artificial intelligence to optimize matching and create instructions for performing these activities, and scheduling their use through a calendar.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If audio or video methods are used to deliver educational content, then the delivery method is simple, but the learning effectiveness and retention are poor

Engineering Contradiction:
Improvelearning effectivenessVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system makes network-connected devices serve dual purposes: their primary household functions and educational delivery functions. The educational content delivery system utilizes existing devices like smart TVs, refrigerators, and other IoT devices to provide interactive learning experiences, thereby improving learning effectiveness without requiring dedicated educational hardware.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces a curriculum delivery engine as an intermediary that coordinates between the lesson plan, network-connected devices, and user devices. This mediator manages the complexity by orchestrating device inventory, selecting appropriate learning activities, and delivering curated content, thereby handling system complexity centrally while maintaining simple user interaction.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If network-connected devices are utilized for educational content, then learning effectiveness improves, but device inventory and selection complexity increases

Engineering Contradiction:
Improvelearning retentionVSAvoiddevice management complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system implements automated device inventory management where the curriculum delivery engine autonomously discovers, inventories, and tracks network-connected devices within the household. The system self-updates its knowledge of available devices and their capabilities, eliminating the need for manual device registration and reducing management complexity for users.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system dynamically selects learning activities based on parameters such as the specific lesson plan requirements, available network-connected devices, and their capabilities. The curriculum delivery engine adjusts activity selection based on these varying parameters, matching appropriate educational content to the right devices and learning objectives without requiring manual configuration.

Inventive Principle:
Principle #35Parameter changes

3Reliability

If interactive learning activities are provided using household devices, then engagement and understanding improve, but the complexity of activity selection and delivery increases

Engineering Contradiction:
Improvecontent understandingVSAvoidcurriculum delivery complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system performs preliminary actions by pre-associating learning activities with network-connected devices and pre-curating content based on lesson plans. The curriculum delivery engine prepares and organizes learning materials in advance, matching activities to devices and lessons before actual delivery, thereby reducing real-time complexity and enabling more sophisticated interactive experiences.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS11735062B2Delivering educational content using connected devices
Publication Date: 2023.08.22 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US11735062B2 patent drawing
  • US11735062B2 patent drawing
  • US11735062B2 patent drawing

AI summary

Approaches presented herein enable delivery of educational content. More specifically, a lesson plan comprising the educational content is received. An inventory of one or more network-connected devices within a pre-determined perimeter is conducted. One or more learning activities are associated with each of the one or more network-connected devices. At least one learning activity of the one or more learning activities is selected based on the lesson plan. A curriculum comprising the lesson plan and the at least one learning activity is delivered to a user.