IPTV Game Continuation via Server-Side State Retrieval
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Solution Overview
Problem
Home video game systems face limitations in saving and accessing previous game information, and Internet-based games can be difficult to play on televisions, requiring authentication and having constraints on memory and accessibility.
Innovation Solution
A system and method using an IPTV system with a server and set-top box devices to retrieve and authorize previous game information, allowing users to continue games based on their identities, and enabling multiplayer continuation of games across multiple players.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If home video game systems use local memory media to save game information, then users can continue games locally, but the amount of information that can be saved is limited by memory constraints
Solution Approach 1:
The patent introduces an intermediary component (hard drive or other storage device) between the limited memory media and the game system. This intermediary provides expanded storage capacity for saving previous game information, allowing users to continue games without being constrained by the limited capacity of local memory media.
2Ease of operation
If Internet-based games are accessed from televisions, then users can play games on large displays, but authentication and access difficulties arise
Solution Approach 1:
The patent implements a self-service mechanism where the system automatically performs authentication and game retrieval operations. When a user requests to continue a game, the system automatically authenticates the user, retrieves the appropriate game information from storage, and launches the game without requiring manual authentication steps, thereby simplifying the user experience.
3Adaptability or versatility
If home video game systems are used, then users can play games without paying each time, but constraints on memory media limit saved game information
Solution Approach 1:
The patent introduces an intermediary component (hard drive or other storage device) between the limited memory media and the game system. This intermediary provides expanded storage capacity for saving previous game information, allowing users to continue games without being constrained by the limited capacity of local memory media.
4Reliability
If authentication information is required to access previous game information, then security is improved, but user convenience is reduced
Solution Approach 1:
The patent implements a self-service mechanism where the system automatically performs authentication and game retrieval operations. When a user requests to continue a game, the system automatically authenticates the user, retrieves the appropriate game information from storage, and launches the game without requiring manual authentication steps, thereby simplifying the user experience.
Data Source
AI summary
The present disclosure is directed to a system and method to deliver video games. The method includes receiving a request for a game from a set-top box device. The method also includes determining whether at least one user identity is associated with the set-top box device. The method also includes retrieving previous game information associated with the at least one user identity. The method can also include providing the previous game information to the set-top box device and allowing at least one user to continue a previously executed game in response to a user selection at least partially based on the previous game information.


