In-Game Item Distribution Timing Control for Account Changes
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Solution Overview
Problem
Existing information processing systems face challenges in managing in-game item distribution timing when a user switches from one subscription service account to another, particularly in considering the expiration timing of valid registration periods.
Innovation Solution
The system determines a post-change distribution timing based on the expiration timing of the new account's valid registration period, ensuring in-game items are provided at appropriate times to motivate users to update their subscriptions and maintain service continuity.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the system provides in-game items at fixed distribution timings, then the service operation is simple, but it cannot accommodate account changes with different valid registration period expirations
Solution Approach 1:
The patent implements dynamic distribution timing control by determining post-change distribution timings based on the expiration timing of the new account's valid registration period. The system dynamically adjusts distribution schedules according to account validity periods rather than using fixed timing, enabling adaptability to different account scenarios while maintaining manageable complexity through rule-based automation.
2Ease of operation
If the system determines post-change distribution timing based on new account expiration timing, then user motivation to update subscriptions is enhanced, but the processing complexity increases
Solution Approach 1:
The system enables self-service subscription management by automatically determining post-change distribution timings based on the new account's valid registration period expiration. The timing determination process operates autonomously without manual intervention, using predefined rules that compare expiration timings and calculate appropriate distribution schedules, thereby simplifying user operations while managing processing complexity through automation.
3Productivity
If in-game items are distributed at multiple timings (first and post-change), then user engagement is improved, but the service operation becomes more complex
Solution Approach 1:
The patent implements periodic action by distributing in-game items at multiple scheduled timings: a first distribution timing based on the original account and a post-change distribution timing based on the new account's valid registration period. This periodic distribution approach enhances user engagement by providing items at strategically determined intervals while managing operational complexity through systematic scheduling rules that automatically calculate timing based on account validity periods.
Data Source
AI summary
If an account is changed in a periodic service withdrawn state, a first timing which is an in-game item distribution timing on an account before the change, a second timing which is the next distribution timing, and a third timing which is the distribution timing next thereto, are acquired. A valid period of a periodic service that has been associated with an account after the change is acquired. If the expiration timing of the valid period is at or before the third timing, a post-change distribution timing which is a distribution timing for the first time after the account change timing is determined as the third timing. If the expiration timing is after the third timing, the post-change distribution timing is determined in accordance with a second valid period. An in-game item is provided at both of timings from the first timing onward and from the post-change distribution timing onward.


