Item Selection Method Integrating Strategy View Control with Player Community

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Solution Overview

Problem

The existing battle preparation systems in games, such as MOBA games, have a low association with player communities, leading to a weak connection between item selection and strategy learning, which reduces the game experience and human-machine interaction rate.

Innovation Solution

An item selection method and apparatus that integrates the battle preparation system with a player community by displaying an item recommendation scheme with a strategy view control linked to the player community, allowing players to directly access the community to learn the strategy of selected item schemes.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If the battle preparation system is integrated with the player community through strategy view control, then the association between the two systems is improved, but the device complexity increases

Engineering Contradiction:
Improveassociation between battle preparation system and player communityVSAvoidsystem integration complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent merges the battle preparation system with the player community by integrating a strategy view control element directly into the item recommendation scheme display. This allows players to access community strategies while remaining in the battle preparation interface, creating a unified system that combines item selection functionality with community engagement without requiring separate system transitions.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The strategy view control acts as an intermediary element that connects the battle preparation system with the player community. This control element serves as a bridge, allowing players to transition between viewing item recommendations and accessing community strategies without leaving the overall game interface, thus mediating the interaction between the two previously separate systems.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Ease of operation

If players can directly access player community through strategy view control to learn item strategy, then the ease of operation is improved, but the loss of time increases

Engineering Contradiction:
Improveaccessibility of item strategy informationVSAvoidtime to access and learn item strategy
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system performs preliminary action by pre-linking the strategy view control to the player community before the player needs to access strategy information. The strategy view control is pre-configured with direct access to relevant community content, so when a player selects an item recommendation scheme, the corresponding strategy information is already prepared and accessible through a single interaction, eliminating the need for players to search or navigate through multiple interfaces.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent adds another dimension to the user interface by incorporating the strategy view control as a vertical integration point within the item recommendation display. Instead of requiring players to switch between separate horizontal interfaces (battle preparation system and player community), the strategy access is embedded within the same interface dimension, allowing players to access strategy information without leaving their current context.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If multiple candidate recommendation schemes with strategy view control are displayed, then the adaptability of item selection is improved, but the device complexity increases

Engineering Contradiction:
Improvediversity of item selection strategiesVSAvoidcomplexity of recommendation scheme display
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The strategy view control is designed with universality, serving multiple functions: it provides access to strategy information, links to player community content, and integrates within the item recommendation display. This multi-functional control element allows the system to present multiple candidate recommendation schemes with diverse strategies while maintaining a unified interface structure, thereby increasing adaptability without proportionally increasing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250153046A1Item selection method and apparatus in virtual environment, device, and medium
Publication Date: 2025.05.15 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250153046A1 patent drawing
  • US20250153046A1 patent drawing
  • US20250153046A1 patent drawing

AI summary

This application relates to an item selection method and apparatus in a virtual environment performed by a computer device. The method includes: displaying a virtual object in a virtual environment; in response to a first item selection operation of the virtual object, displaying an item recommendation scheme for the virtual object under a first scheme label, the item recommendation scheme comprising a plurality of candidate recommendation schemes, at least one of the candidate recommendation schemes comprising a strategy view control, and the strategy view control being linked to a player community; and in response to a selection operation performed on the strategy view control of a target recommendation scheme, displaying a scheme strategy of the target recommendation scheme in the player community, the target recommendation scheme being any candidate recommendation scheme in the item recommendation scheme that comprises the strategy view control.