Iterative Indirect Command Buffer for Graphics Pipelines

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Solution Overview

Problem

Current 3D graphics processing pipelines require repetitive transmission of commands for tasks like stereoscopic rendering, camera-matched rendering, and coarse binning, which can be burdensome and inefficient, especially when rendering complex scenes or geometries.

Innovation Solution

The implementation of iterative indirect command buffers, which allow the command processor to loop over and selectively execute commands within an indirect command buffer based on iteration metadata and predication data, reducing the need for repeated command transmission and enhancing flexibility in graphics processing.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If commands are repeatedly transmitted for tasks like stereoscopic rendering, camera-matched rendering, and coarse binning, then the graphics processing pipeline can perform these rendering operations, but the processor load increases and efficiency decreases

Engineering Contradiction:
Improverendering efficiencyVSAvoidcommand transmission volume
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent applies preliminary action by pre-defining groups of graphics processing commands in advance and storing them in command buffers. These pre-packaged command groups can be selectively executed without re-transmitting individual commands, thereby reducing processor load and improving rendering efficiency for operations like stereoscopic rendering, camera-matched rendering, and coarse binning.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If command groups are reused through iterative indirect command buffers, then processor load is reduced and performance improves, but the device complexity increases due to iteration metadata and predication data structures

Engineering Contradiction:
Improveprocessing performanceVSAvoidcommand buffer structure complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements the nested doll principle by creating a hierarchical command buffer structure where indirect command buffers contain references to other command buffers, and iteration metadata contains references to predication data. This nested organization allows complex rendering operations to be broken down into reusable command groups with embedded control logic, improving performance while managing complexity through structured nesting rather than flat complexity.

Inventive Principle:
Principle #7Nested doll (Nesting)

Solution Approach 2:

The patent applies copying by creating lightweight references (indirect command buffers) that point to actual command groups rather than duplicating the full command data. The iteration metadata and predication data structures serve as compact copies or descriptors that control execution without requiring full duplication of command content, thus reducing memory overhead while enabling command reuse.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11900499B2Iterative indirect command buffers
Publication Date: 2024.02.13 ADVANCED MICRO DEVICES INC
  • US11900499B2 patent drawing
  • US11900499B2 patent drawing
  • US11900499B2 patent drawing

AI summary

A technique for executing commands for an accelerated processing device is provided. The technique includes obtaining an iteration number and predication data from metadata for an iterative indirect command buffer; for each iteration indicated by the iteration number, performing commands of the iterative indirect command buffer as specified by the predication data; and ending processing of the iterative indirect command buffer in response to processing a number of iterations equal to the iteration number.