ITMF Scene Mapping Architecture for Rendering Engine Compatibility
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Solution Overview
Problem
Existing immersive media technologies lack a robust methodology for mapping Immersive Technologies Media Format (ITMF) specification with different rendering engines, particularly in scenarios where the end client's renderer engine does not support the scene file.
Innovation Solution
A method and apparatus for parsing and translating scene file data into a format compatible with a respective rendering engine, using an ITMF scene parser and converter to map the data into an ITMF scene representation, enabling compatibility with various rendering engines.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Manufacturing precision
If ITMF scene file is used for photorealistic rendering, then rendering quality is improved, but compatibility with different rendering engines deteriorates
Solution Approach 1:
The patent implements a converter component that acts as an intermediary between the ITMF scene parser and different rendering engines. The converter translates the parsed ITMF scene data into formats compatible with various rendering engines, thereby maintaining both high rendering quality and broad compatibility without requiring direct integration between ITMF and each rendering engine.
2Productivity
If scene file data is directly processed by rendering engine, then processing speed is improved, but adaptability to different engines deteriorates
Solution Approach 1:
The patent applies preliminary action by parsing the ITMF scene file in advance and converting it to a standardized intermediate format before rendering. This pre-processing step separates the complex format conversion from the time-critical rendering process, allowing fast rendering execution while maintaining adaptability through the converter component.
3Adaptability or versatility
If format conversion is performed, then compatibility is improved, but processing complexity is worsened
Solution Approach 1:
The converter serves as a centralized intermediary that handles all format conversion complexity in one location. This isolates the conversion logic from both the scene parser and rendering engines, making the system easier to maintain and extend. New rendering engines can be added without modifying existing conversion logic, and format changes are contained within the converter.
Data Source
AI summary
A method including parsing a scene file to extract relevant scene file data; sending the relevant scene file data to a converter; translating, by the converter, the relevant scene file data into a format compatible with a respective rendering engine; mapping the translated scene file data using the respective rendering engine into a scene representation, wherein the scene representation is compatible with an Immersive Technologies Media Format (ITMF).


