Progressive Jackpot Threshold Awards for Gaming Engagement

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Solution Overview

Problem

Players are not motivated to continue playing progressive jackpot gaming machines due to the infrequent winning of large jackpots, leading to decreased engagement.

Innovation Solution

Implementing non-jackpot awards based on triggering thresholds met by each jackpot, which are awarded more frequently than the full jackpots, creating an additional game-like experience and increasing player engagement by displaying jackpot meters and celebrating wins with audio and visual effects.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If the jackpot is won only by rare special outcomes to keep jackpot amounts high, then the jackpot amount increases, but player motivation decreases

Engineering Contradiction:
Improvejackpot amountVSAvoidplayer motivation
Core Design Contradiction:
Quantity of substanceVSEase of operation

Solution Approach 1:

The patent segments the single large jackpot into multiple threshold levels (first threshold, second threshold, etc.), where each level triggers a separate award. This allows the jackpot to grow to high amounts while providing frequent smaller wins at intermediate thresholds, maintaining player motivation through regular rewards rather than relying solely on rare large jackpots.

Inventive Principle:
Principle #1Segmentation

2Quantity of substance

If jackpots are awarded infrequently to maintain high values, then jackpot values remain high, but player engagement decreases

Engineering Contradiction:
Improvejackpot valueVSAvoidplayer engagement
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The system provides continuous feedback to players by displaying the progressive jackpot amount and notifying players when threshold levels are reached. This feedback loop keeps players engaged as they can see the jackpot growing and know that threshold-based awards will be triggered, creating ongoing anticipation and engagement even between large jackpot wins.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If multiple threshold levels are implemented for jackpot awards, then player motivation increases, but system complexity increases

Engineering Contradiction:
Improveplayer motivationVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system dynamically adjusts by setting different threshold levels for different jackpot amounts. As the progressive jackpot grows, the threshold levels increase accordingly. This dynamic approach allows the system to handle multiple thresholds without becoming overly complex, as the thresholds adapt to the current jackpot state rather than requiring fixed complex rules.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS7530896B2Gaming device gives player award when jackpot meets a trigger threshold
Publication Date: 2009.05.12 GTECH GERMANY
  • US7530896B2 patent drawing
  • US7530896B2 patent drawing
  • US7530896B2 patent drawing

AI summary

A group of linked gaming machines generates one or more progressive jackpots, common to all the linked machines, where the amount of each jackpot is increased by a percentage of the wagers made by the players. In accordance with the invention, in order to provide incentive for the player to keep playing the machines and to add additional excitement, non-jackpot awards are paid out to players of the linked gaming machines based on triggering thresholds met by each jackpot. One type of triggering threshold may be a threshold value reached by a jackpot. Upon a jackpot reaching the threshold, one or more players will win an award. After an award win, another threshold level will then be set for the jackpot. Since the frequency of the awards being granted is generally higher than the frequency of the full jackpots being won, the players will anticipate awards being granted and will continue to play the machines. The linked gaming machines can be provided with the additional game with little or no changes to the game programs in the gaming machines, since only the existing jackpot meters are used in the game. The game may be carried out by a central processor or a master processor used for administering the jackpot.