Just-in-time Game Engine with AI Oracle for Dynamic Worlds

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Solution Overview

Problem

Current gaming systems face limitations in generating and providing dynamic, infinitely replayable, and personalized game worlds in real-time, often relying on pre-established content and lacking the ability to adapt to player interactions efficiently.

Innovation Solution

A game engine that functions as an active game master, utilizing artificial intelligence (AI) models to generate just-in-time (JIT) game worlds and gameplay, allowing for little to no prior development. This system includes a game engine, an AI-powered oracle, and a data store that updates game world data in real-time based on player interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of manufacture

If pre-established content and well-defined branches are used for game narrative, then game development is simplified and content consistency is maintained, but game scale and flexibility are limited

Engineering Contradiction:
Improvegame development simplicityVSAvoidgame content flexibility
Core Design Contradiction:
Ease of manufactureVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic narrative generation where the game master AI adapts story content in real-time based on player actions and choices. Instead of static pre-defined branches, the system dynamically creates and modifies narrative elements, allowing the game world to evolve organically while maintaining consistency through the AI's contextual understanding of the game state.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game master AI autonomously generates narrative content, game events, and world responses without requiring pre-established content libraries. The system serves itself by creating content on-demand based on player interactions, eliminating the need for developers to pre-define all possible narrative paths while maintaining story coherence through the AI's ability to track and respond to game state changes.

Inventive Principle:
Principle #25Self-service

2Stability of the object's composition

If pre-defined content is used for game worlds, then content consistency is maintained, but infinite replayability and unique personalization are limited

Engineering Contradiction:
Improvecontent consistencyVSAvoidgame replayability
Core Design Contradiction:
Stability of the object's compositionVSAdaptability or versatility

Solution Approach 1:

The system maintains content consistency through the game master AI's ability to track game state, character relationships, and established plot elements while dynamically generating unique narrative variations. Each playthrough produces consistent yet unique storylines based on player choices, ensuring logical coherence without relying on pre-defined repetitive content structures.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The game master AI continuously monitors player actions, character developments, and world state changes, using this feedback to generate personalized narrative content that maintains consistency with established game elements. The system adjusts story progression, event outcomes, and character interactions in real-time based on accumulated game state information, ensuring each replay offers unique yet coherent experiences.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If AI models are used to generate JIT game worlds in real-time, then game flexibility and personalization are improved, but processing time and computational complexity increase

Engineering Contradiction:
Improvegame world flexibilityVSAvoidprocessing time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The game master AI performs preliminary actions by pre-generating potential narrative elements, game events, and world responses that can be quickly deployed during gameplay. The system maintains pools of pre-processed content templates and relationships that can be rapidly assembled and customized in real-time based on player actions, reducing the computational burden during critical gameplay moments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent segments the game world generation process into independent modular components such as narrative elements, character interactions, event triggers, and world state management. This segmentation allows parallel processing of different game aspects, enabling the AI to generate complex personalized content without overwhelming computational demands by distributing processing tasks across multiple independent modules.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12330066B1Just-in-time game engine for game world development and gameplay
Publication Date: 2025.06.17 RPG FUN LLC
  • US12330066B1 patent drawing
  • US12330066B1 patent drawing
  • US12330066B1 patent drawing

AI summary

Disclosed are techniques for just-in-time (JIT) game development and gameplay. A system can include an oracle having AI models, the oracle being called by a game engine during JIT game development and JIT gameplay, and a data store that can be configured to store data field entries in encyclopedias that can be associated with JIT game worlds for respective players at their respective user devices. The game engine can perform a process including: receiving user input from a user device of a player, providing the JIT gameplay to the user device for presentation in one or more graphical user interfaces based on processing, by the oracle, the user input, and generating, simultaneously or in parallel, updates to the data field entries in an encyclopedia associated with the JIT game world for the player based on processing, by the oracle, the user input and the JIT gameplay.