Joint Functioning Analysis via Biomechanical Simulation Multimedia

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Solution Overview

Problem

Current methods for analyzing the range of motion (ROM) of a joint using 3D models require surgeons or radiologists to have knowledge of computer programs and expensive hardware, making them complex and time-consuming to operate.

Innovation Solution

A process to generate a computer-accessible medium that includes an executable instruction to run a multimedia object, obtained by building a 3D model of a joint, performing biomechanical or kinematic simulations, and integrating the results into a multimedia object, which can be accessed using standard software without requiring additional installations or heavy computing power.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a 3D model with biomechanical simulation is used to analyze joint range of motion, then the accuracy and detail of joint functioning analysis is improved, but the complexity of hardware and software requirements increases

Engineering Contradiction:
Improvejoint functioning analysis accuracyVSAvoidhardware and software complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent creates a simplified copy of the complex biomechanical simulation results in the form of a multimedia object that can be played on standard computers. Instead of requiring users to run the full simulation software, the simulation results are pre-processed and packaged as a playable multimedia format that reproduces the joint movement analysis without needing the original simulation environment.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent separates the complex simulation process into two distinct parts: the computation phase (performing the biomechanical simulation) and the presentation phase (displaying results). By exporting results as a standalone multimedia object, the heavy computational task is separated from the lightweight display task, allowing standard computers to handle presentation without needing high-performance hardware.

Inventive Principle:
Principle #1Segmentation

2Reliability

If a full biomechanical simulation system is used, then comprehensive joint analysis is achieved, but the time required to operate and interpret results increases

Engineering Contradiction:
Improvejoint analysis completenessVSAvoidtime to operate and assess
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent performs the complex biomechanical simulation and analysis in advance, before the user needs to view the results. The simulation is run offline to generate comprehensive joint functioning data, which is then packaged into a multimedia object that can be quickly played and reviewed. This eliminates the need for users to wait for simulations to run or to manually configure simulation parameters.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent creates a simplified copy of the simulation results in multimedia format that can be instantly played on standard computers. This copy contains pre-processed information about joint movements and range of motion that can be reviewed without requiring the user to understand or operate complex simulation software, significantly reducing interpretation time.

Inventive Principle:
Principle #26Copying

3Measurement precision

If specialized simulation software is used to run 3D joint models, then detailed biomechanical analysis is possible, but the ease of operation decreases due to required software knowledge

Engineering Contradiction:
Improvebiomechanical analysis detailVSAvoidsoftware operation simplicity
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent creates a simplified copy of the biomechanical analysis results in the form of a multimedia object that can be played using standard media players. This copy contains all the essential information about joint functioning, range of motion, and bone collisions but presents it in a format that requires no specialized knowledge to operate, making it accessible to clinicians without technical expertise.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent introduces a multimedia object as an intermediary between the complex simulation software and the end user. This intermediary translates the technical simulation data into a playable format that bridges the gap between detailed biomechanical analysis and user-friendly presentation, allowing clinicians to access sophisticated analysis without needing to learn specialized software.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP2618313B1Process to generate a computeraccessible medium comprising information on the functioning of a joint
Publication Date: 2014.07.30 CLINICAL GRAPHICS
  • EP2618313B1 patent drawingFigure 1
  • EP2618313B1 patent drawingFigure 2
  • EP2618313B1 patent drawingFigure 3

AI summary

The invention is directed to a process to generate a computer-accessible medium comprising information on the functioning of a joint. The computer-accessible medium comprises an executable instruction to run a multimedia object. The following steps are performed (i) obtaining an image dataset with the aid of a radiological examination of the joint, (ii) building a computer model of the joint , (iii) performing a biomechanical or kinematic simulation using the computer model and determining one or more biomechanical or kinematic simulation results, and (iv) receiving the biomechanical or kinematic simulation results as a multimedia object and integrating the multimedia object with a computer-accessible medium.