Joint Gaming Session Initiation With Auto-Matched Participants

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Solution Overview

Problem

There is a need for electronic devices to facilitate easy and intuitive joint gaming application sessions with users in synchronized media and communication sessions, reducing the number of inputs required for creating such activities.

Innovation Solution

Electronic devices are equipped with user interfaces that allow auto-matching users from a synchronized media and communication session to a joint gaming application session, providing easy initiation of joint activities and reducing the number of inputs needed to discover and engage in these sessions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If users manually select participants and configure settings for joint gaming sessions, then the gaming session can be customized according to user preferences, but the process becomes complex and requires multiple inputs from the user

Engineering Contradiction:
Improveease of initiating joint gaming sessionVSAvoidcomplexity of session creation process
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically matches users from synchronized media and communication sessions to form joint gaming sessions without requiring manual user intervention. The device serves itself by autonomously identifying compatible users, selecting appropriate gaming applications, and configuring session parameters based on user profiles and session context.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary actions by pre-identifying potential gaming partners from existing synchronized sessions and pre-selecting suitable gaming applications before the user initiates a joint session. This advance preparation reduces the complexity of the initiation process by having matchings and configurations ready in advance.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If the system provides detailed options for customizing joint gaming sessions, then user preferences can be accurately captured, but the number of inputs required increases

Engineering Contradiction:
Improvecustomization of joint gaming sessionVSAvoidtime to create joint gaming session
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system applies different levels of customization based on local context - using detailed customization options only when necessary while relying on automatic matching for routine scenarios. The level of adaptability is adjusted locally according to the specific session context and user preferences rather than applying uniform complexity throughout.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system performs partial customization by automatically handling essential session parameters while leaving optional customization available if needed. This approach achieves sufficient adaptability for most cases without requiring users to provide excessive inputs, applying detailed customization only partially when the context warrants it.

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS12623144B2Initiating joint gaming applications
Publication Date: 2026.05.12 APPLE INC
  • US12623144B2 patent drawing
  • US12623144B2 patent drawing
  • US12623144B2 patent drawing

AI summary

In some embodiments, an electronic device detects a first user input corresponding to a request to initiate a joint gaming application session with one or more users other than a user of the first electronic device. In some embodiment, the electronic device facilitates initiation of the joint gaming application session.