Joystick Center Lock Mechanism for Accidental Movement Prevention

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Solution Overview

Problem

Existing joysticks do not effectively prevent accidental movement and resulting catastrophic machine control due to unintentional joystick displacement, despite having self-centering mechanisms for intentional release.

Innovation Solution

A joystick design featuring a main housing with a first and second control surface, a shaft, a shoe, a main spring, a center lock housing, and a slider that selectively permits or prevents movement along the shaft, utilizing a lock spring to maintain the joystick in a centered position when not in use, and a knob for releasing the lock mechanism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a self-centering mechanism is used to return the joystick to home position, then the joystick is returned to a safe position when intentionally released, but accidental bumping can still cause unintentional movement of the joystick

Engineering Contradiction:
Improvesafe position returnVSAvoidaccidental movement
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The lock spring and slider are pre-positioned to automatically engage and lock the shoe in the centered position when the joystick is not in use. This preliminary locking action occurs before any accidental bumping can occur, preventing unintended movement while maintaining the self-centering function for intentional releases.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The lock spring applies a preliminary counteracting force through the slider to prevent the shoe from moving away from the centered position. This anti-action counterbalances the main spring's centering force, creating a locked state that resists accidental bumps while allowing intentional operator-controlled movement.

Inventive Principle:
Principle #9Preliminary anti-action

2Object-affected harmful factors

If the joystick is locked in centered position to prevent accidental movement, then accidental bumping is prevented, but the operator cannot quickly release and move the joystick when needed

Engineering Contradiction:
Improveaccidental movement preventionVSAvoidquick release
Core Design Contradiction:
Object-affected harmful factorsVSEase of operation

Solution Approach 1:

The locking mechanism transitions from a static locked state to a dynamic unlocked state when the operator applies force to the knob. The slider can be easily moved by the operator to disengage the tooth from the slot, providing quick release capability while maintaining automatic locking during normal operation. This dynamic switching allows the system to adapt between locked and unlocked states as needed.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The knob serves as an intermediary element that the operator manipulates to control the slider's position. By turning or pressing the knob, the operator indirectly controls the engagement and disengagement of the locking mechanism, providing an easy and intuitive interface for quick release without requiring direct manipulation of the slider itself.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Object-affected harmful factors

If a lock spring and slider mechanism is added to prevent accidental movement, then accidental bumping is prevented, but the device complexity increases

Engineering Contradiction:
Improveaccidental movement preventionVSAvoidlocking mechanism
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The locking mechanism is merged with the existing self-centering mechanism by integrating the slider and lock spring into the same housing structure. The slider moves within the center lock housing that already contains the main spring, combining two functions (centering and locking) into a single integrated assembly rather than adding a separate independent locking system.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The slider serves multiple functions: it acts as a locking element when engaged by the lock spring, a centering element when moved by the main spring, and a control element when manipulated by the operator through the knob. This multi-functionality reduces the need for separate components and simplifies the overall device structure while achieving both locking and centering objectives.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The joystick effectively locks in a centered position when not in use, preventing accidental movement and ensuring safe machine control by using a combination of springs and a slider mechanism to maintain the joystick in a stable, upright position.

Implementation Method 1

A main spring has a first end for pressing the shoe against the second control surface

Methodology Applied
Scientific EffectSpring: Spring

Implementation Method 2

The lock spring presses the slider into a desired default position

Methodology Applied
Scientific EffectSpring: Spring

Data Source

PatentUS10394272B1Joystick center lock
Publication Date: 2019.08.27 SURE GRIP CONTROLS INC
  • US10394272B1 patent drawing
  • US10394272B1 patent drawing
  • US10394272B1 patent drawing

AI summary

A joystick including a main housing with a first control surface and a second control surface. A ball rotationally engages the first control surface. A shaft has a first end that releasably engages the ball. A shoe rotationally engages the second control surface. A main spring has a first end for pressing the shoe against the second control surface. A center lock housing engages a second end of the main spring and houses a slider and a lock spring. The slider selectively permits and prevents movement of the shoe along the shaft. The lock spring presses the slider into a desired default position. A knob releasably engages the second end of the shaft. A boot covers portions of the joystick.