Joystick Tap Control for One-Key Virtual Object Running
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Solution Overview
Problem
Existing shooter game (STG) control methods require continuous button clicks or long presses to move virtual objects, leading to inefficiencies and suboptimal user interaction experiences.
Innovation Solution
A joystick control is integrated into the user interface (UI) that allows for quick click/tap operations to automatically control virtual objects to run in a virtual scene, enabling one-key movement without continuous input, and includes features for switching between standing and non-standing states.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If continuous button clicks or long presses are used to control virtual object movement, then the virtual object can move in the virtual scene, but the operation efficiency is low and user interaction experience is suboptimal
Solution Approach 1:
The patent implements periodic action by using intermittent joystick control signals instead of continuous button presses. The joystick control sends periodic position signals to the virtual object, allowing it to move continuously without requiring constant user input. This resolves the contradiction by maintaining movement effectiveness while reducing operation frequency and improving efficiency.
Solution Approach 2:
The patent applies preliminary action by having the user set the movement direction and parameters in advance through the joystick control, after which the virtual object autonomously executes the movement. This preliminary setup eliminates the need for continuous button clicking during movement, thereby improving operation efficiency while maintaining ease of operation.
2Productivity
If a joystick control is implemented for virtual object movement, then operation efficiency is improved with single key input, but the device complexity increases
Solution Approach 1:
The patent applies universality by designing the joystick control to perform multiple functions: direction control, speed adjustment, and movement initiation, all through a single control interface. This multi-functional design improves operation efficiency without proportionally increasing device complexity, as one control element replaces multiple buttons or controls.
Solution Approach 2:
The patent merges multiple control functions into a single joystick control interface. Instead of separate buttons for direction, speed, and movement activation, the joystick integrates all these functions into one unified control mechanism, thereby improving operational efficiency while minimizing the increase in device complexity.
3Ease of operation
If quick click/tap operation is used to control virtual object running, then the need for continuous button presses is reduced, but the precision of control may be affected
Solution Approach 1:
The patent implements feedback by providing visual or haptic feedback to the user based on the virtual object's movement status and position. This feedback loop allows the user to make precise adjustments with quick click/tap operations, maintaining control precision despite the reduced input frequency. The feedback ensures that each quick input is accurately translated into the intended movement.
Data Source
AI summary
A virtual object control method is provided. The method includes: displaying a user interface (UI), the UI including a joystick control configured to control a virtual object to move; receiving a quick click/tap operation signal acting on a target region corresponding to the joystick control; and controlling, according to the quick click/tap operation signal, the virtual object to run in a virtual scene displayed in the UI.


