Jumping Toy With Mechanical Counter And Dynamic Puppet
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Solution Overview
Problem
Existing popper toys lack a mechanism to count the number of jumps and do not provide a dynamic visual expression during use.
Innovation Solution
A jumping toy comprising a puppet, a plurality of springs, and a counter that attaches to the puppet, where the springs deform and return to their relaxed state to elevate the toy, and the counter counts the jumps, with the puppet featuring a composite prism structure and decorative elements that change expression with motion.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Duration of action of moving object
If a popper toy is designed to jump repeatedly, then the duration of action increases, but the reliability decreases due to spring fatigue and wear
Solution Approach 1:
The patent implements a mechanism where the counter is reset to zero after a predetermined number of jumps, effectively discarding the accumulated count and recovering the counting function for a new cycle. This allows the toy to maintain reliable operation over extended durations by periodically resetting the counting mechanism, preventing spring fatigue from causing permanent failure.
Solution Approach 2:
The counter provides feedback on the number of jumps made, allowing users to track the duration of action. The reset mechanism uses this feedback to determine when to clear the count, creating a closed-loop system that monitors and manages the toy's operational lifespan to maintain reliability.
2Measurement precision
If a counter mechanism is added to count jumps, then the measurement precision of jump count improves, but the device complexity increases
Solution Approach 1:
The counter mechanism is designed to automatically increment with each jump without requiring external intervention or complex control systems. The counting function serves itself by utilizing the natural motion of the toy, minimizing additional complexity while achieving precise jump count measurement.
Solution Approach 2:
The counter is integrated into the existing popper toy structure, merging the counting function with the jumping mechanism. This combination allows the counter to benefit from the mechanical motion already present in the toy, reducing the need for separate, complex counting apparatus.
3Adaptability or versatility
If the puppet structure is made composite prism-shaped with decorative elements, then the visual expression and adaptability improve, but the manufacturing precision requirements increase
Solution Approach 1:
The puppet is divided into distinct composite prism segments that can be manufactured separately and then assembled. This segmentation allows for easier manufacturing of individual components with standard tolerances, while the assembly creates the final dynamic visual expression, reducing the overall manufacturing precision requirements.
Solution Approach 2:
The puppet's composite prism structure is designed to be dynamic rather than static, with segments that can move relative to each other during jumping. This dynamic design allows for varied visual expressions without requiring extremely precise manufacturing, as the motion itself creates the visual effect rather than relying on fixed,高精度 components.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The toy effectively jumps above a supporting surface, providing a dynamic visual experience while counting the number of jumps, enhancing user engagement and interaction.
Implementation Method 1
The jumping toy is pressed against the supporting surface such that the plurality of springs are deformed. When the jumping toy is released, each of the plurality of springs returns to its relaxed position such that the jumping toy 'jumps' to an elevation above the supporting surface.
Data Source
AI summary
The jumping toy comprises a puppet, a plurality of springs, and a counter. The counter and the plurality of springs attach to the puppet. The jumping toy is configured for use with a supporting surface. The jumping toy is pressed against the supporting surface such that the plurality of springs is deformed. When the jumping toy is released, each of the plurality of springs returns to its relaxed position such that the jumping toy “jumps” to an elevation above the supporting surface. The counter is a mechanical device. The counter counts the number of times the jumping toy jumps. The puppet is a composite prism structure that visually presents a dynamic expression during the use of the jumping toy.


