Juvenile Product Motion Control With User-Defined Stimulation Patterns
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Solution Overview
Problem
Current juvenile products, such as swings and bouncer seats, offer limited customization options for motion and vibration patterns, restricting caregivers' ability to provide personalized stimulation to infants and young children.
Innovation Solution
A mobile application linked to juvenile products that allows users to define and control customized motion and vibration patterns using a smartphone or tablet, utilizing sensors and actuators to replicate user-defined patterns, enabling precise control of the juvenile product's movement and vibration.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If preprogrammed motion patterns are used in juvenile products, then the device complexity is reduced and ease of operation is improved, but the adaptability and customization options are limited
Solution Approach 1:
A mobile device serves as an intermediary between the user and the juvenile product, handling the complexity of pattern recognition and conversion while the juvenile product executes simplified control signals. This mediator approach enables sophisticated customization without increasing the complexity of the juvenile product itself.
Solution Approach 2:
The patent replaces complex mechanical programming interfaces with digital/software-based solutions. The mobile application provides a user-friendly interface for defining custom patterns, substituting mechanical complexity with software flexibility while maintaining simple hardware execution.
2Ease of operation
If multiple preprogrammed motion patterns with speed settings are provided, then the adaptability is improved, but the ease of operation deteriorates due to complex selection processes
Solution Approach 1:
The system transitions from static preprogrammed patterns to dynamic user-defined patterns. The mobile application allows users to create, modify, and save custom motion patterns, providing infinite variety while maintaining a simple graphical interface for easy operation.
Solution Approach 2:
The mobile application performs preliminary processing of user inputs, converting various input methods (touchscreen drawing, motion sensing, audio waveforms) into standardized control signals before transmission to the juvenile product. This preliminary action simplifies the operation for users while enabling diverse motion patterns.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
Enables caregivers to create personalized stimulation patterns for infants and young children, enhancing user experience and providing a more tailored and engaging environment for development and comfort.
Implementation Method 1
the user moving the mobile device in free space with the movements captured by motion-sensing elements of the mobile device, such as accelerometers, magnetometers, and gyroscopes
Data Source
AI summary
Systems and methods define a stimulation pattern for a juvenile product utilizing a mobile device that executes a mobile application that is linked to the juvenile product. The method comprises the step of recognizing, by the mobile device when executing the mobile app, the user-defined stimulation pattern for the juvenile product. The stimulation pattern can be a vibration pattern or a motion pattern, and can be detected in a number of different ways by the mobile device. The method further comprises the step of determining control signals for the actuator(s) of the juvenile product based on the user-defined stimulation pattern that is recognized by the mobile device. The method further comprises the step of, in response to receiving a command to execute the user-defined stimulation pattern, controlling the actuator(s) of the juvenile product based on the stored control signals for the user-defined stimulation pattern.


