Keno Board Physics Simulation for Player Engagement
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Solution Overview
Problem
Traditional keno games lack an engaging mechanism to enhance player interaction and anticipation, as the outcome is solely based on matches between drawn spots and player selections without dynamic visual feedback.
Innovation Solution
The introduction of a physics-based mechanism where the keno board moves in response to drawn spots, potentially triggering bonuses or game alterations by coming into contact with bonus buttons, creating an additional scoring mechanism and enhancing player engagement through visual feedback.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a physics-based movement mechanism is added to the keno board, then player engagement and visual feedback are improved, but device complexity increases
Solution Approach 1:
The patent replaces complex mechanical physics-based movement mechanisms with a virtual simulation implemented through software. The keno board is displayed on a screen, and the movement effect is achieved through computer-generated visual feedback rather than physical mechanical components. This substitution maintains the engaging physics-based visual feedback while avoiding the complexity of actual mechanical systems.
Solution Approach 2:
The patent creates a virtual copy of the physics-based movement mechanism through software simulation. Instead of implementing actual physical movement of a keno board, the system generates visual representations that mimic the expected physics-based behavior. This copying approach provides the engaging visual feedback effect without the complexity of building and maintaining physical mechanical systems.
2Ease of operation
If dynamic visual feedback is provided through board movement, then player engagement is improved, but energy consumption increases
Solution Approach 1:
The patent substitutes energy-intensive physical movement mechanisms with low-energy software-based visual simulations. The dynamic visual feedback is achieved through displaying moving images and animations on a screen rather than physically moving heavy mechanical components. This dramatically reduces energy consumption while maintaining the engaging visual feedback effect for players.
Data Source
AI summary
A game board is provided for playing a game. During play, after a draw is selected from a set of available draws, a visualization of placing the selected draw on the game board is provided. As a result of placing the selected draw on the game board, a visualization of the game board moving is provided. It is determined whether a first game outcome is triggered based on the position of the game board after the movement of the game board.


