Keno Game Pattern Matching Sub-Region Evaluation
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Solution Overview
Problem
Current keno games lack innovative methods to award bonuses based on pattern matching, relying on traditional payout structures that do not fully engage players or provide dynamic bonus opportunities.
Innovation Solution
Implement a system where keno games generate draws and evaluate sub-regions of the keno board against predetermined patterns, such as die patterns or Tetris shapes, to determine awards, allowing for multiple pattern types and dynamic bonus calculations based on matches, including additional awards from dice throws.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If traditional payout structures are used in keno games, then the game operation is simple and straightforward, but player engagement and excitement are limited
Solution Approach 1:
The patent applies dynamics by introducing dynamic bonus structures that change based on pattern matches. The game transitions from static traditional payouts to dynamic bonuses that vary depending on whether patterns like die patterns or Tetris shapes are formed during the draw, making the reward structure adaptive and engaging while maintaining core game simplicity
Solution Approach 2:
The keno board is segmented into multiple sub-regions that can be independently evaluated for pattern matches. This segmentation allows the game to detect and reward specific pattern formations (such as 2x2 squares, die patterns, or Tetris shapes) within different areas of the board, adding versatility without complicating the overall game operation
2Adaptability or versatility
If pattern matching evaluation is added to keno games, then player engagement and bonus opportunities increase, but the complexity of the gaming system increases
Solution Approach 1:
The patent applies preliminary action by pre-defining multiple pattern types (die patterns, Tetris shapes, and other geometric patterns) before the game plays out. The system evaluates sub-regions against these predetermined patterns during the draw, allowing complex pattern-matching bonuses to be implemented without requiring real-time pattern generation or excessive computational complexity
Solution Approach 2:
The evaluation system serves multiple functions: it detects traditional matches, identifies pattern formations (die patterns, Tetris shapes), and determines bonus awards all within the same processing framework. This multi-functionality allows the system to handle increased bonus opportunities without proportionally increasing system complexity
3Duration of action of moving object
If multiple pattern types and dynamic bonuses are implemented, then player engagement and gameplay duration increase, but the complexity of award determination increases
Solution Approach 1:
The patent applies continuity of useful action by maintaining the core keno draw mechanism while continuously evaluating sub-regions for pattern matches during the same draw process. The pattern evaluation occurs as part of the normal game flow rather than as separate complex operations, allowing extended gameplay with multiple bonus opportunities without proportionally increasing award determination complexity
Data Source
AI summary
A method for determining an award during a keno game includes, but is not limited to any of combination of: generating a predetermined number of draws for placement on a keno board during the keno game, wherein the keno board includes a predetermined number of spots; evaluating a plurality of sub-regions of the keno board associated with the keno game for matches between the generated draws and one or more predetermined patterns; and determining an award based on results of the evaluating step.


