Video Keno Bonus Round Persistent Identifier Pool

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Solution Overview

Problem

Current electronic gaming machines lack an effective mechanism to enhance player engagement and probability of winning in bonus rounds, particularly in video keno games, while maintaining regulatory requirements for randomness and return to player (RTP) rates.

Innovation Solution

The implementation of a bonus game system where persistent identifiers are removed from the outcome pool after each bonus game instance, increasing the chances of other identifiers being selected and maintaining bonus game pieces that match persistent identifiers across subsequent instances, thereby enhancing the probability of winning.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If persistent identifiers are removed from the bonus outcome pool after each bonus game instance, then the probability of winning in subsequent instances increases, but the game complexity and computational requirements increase

Engineering Contradiction:
Improveprobability of winningVSAvoidgame system complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The bonus outcome pool is made dynamic by removing persistent identifiers after each bonus game instance. This dynamic modification of the pool composition increases winning probability in subsequent instances while maintaining regulatory RTP requirements through controlled persistence mechanisms.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system pre-identifies persistent identifiers before the bonus round begins and maintains a mapping between persistent and non-persistent identifiers. This preliminary action enables the dynamic pool modification without requiring complex real-time computations during game play.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If bonus game pieces matching persistent identifiers are maintained across subsequent instances, then player engagement increases, but the computational overhead for tracking and managing identifiers increases

Engineering Contradiction:
Improveplayer engagementVSAvoidcomputational overhead
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system creates and maintains a copy of the persistent identifier mapping table in memory, separate from the main bonus outcome pool. This copying approach allows efficient tracking of persistent matches without duplicating the entire game logic, reducing computational overhead while maintaining player engagement through persistent match recognition.

Inventive Principle:
Principle #26Copying

3Reliability

If the bonus round consists of multiple instances with dynamic outcome pool modification, then the return to player (RTP) rate can be maintained, but the game duration and number of steps increase

Engineering Contradiction:
Improvereturn to player rateVSAvoidgame duration
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The bonus round is structured as a series of periodic bonus game instances, where the outcome pool is systematically modified after each instance. This periodic structure allows controlled manipulation of winning probabilities while maintaining overall RTP through predetermined persistence rates, balancing game duration with player engagement.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12175841B2Bonus round for video keno game
Publication Date: 2024.12.24 ARISTOCRAT TECHNOLOGIES INC
  • US12175841B2 patent drawing
  • US12175841B2 patent drawing
  • US12175841B2 patent drawing

AI summary

A bonus round of a video keno game may consist of a series of bonus game instances. During a bonus game instance, a game controller may identify a set of bonus game pieces and select a set of bonus outcome identifiers from a bonus outcome pool. A win amount may be determined based on the number of matches between the set of bonus outcome identifiers and the set of bonus game pieces. The bonus outcome identifiers may include persistent identifiers and non-persistent identifiers. Persistent identifiers may be removed from the bonus outcome pool for subsequent bonus game instances in the series. Additionally or alternatively, the bonus game pieces corresponding to the persistent identifiers may continue to be matches for the subsequent bonus game instances in the series.