Display-Enabled Keyboard Adjunct Content Management

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Solution Overview

Problem

Conventional systems for presenting visual interface content in electronic games are limited in adapting to evolving game contexts, leading to cluttered and confusing interfaces that negatively impact user experience and interaction efficiency.

Innovation Solution

The system dynamically presents primary and adjunct visual interface content using both primary display apparatuses and display-enabled user input devices, allowing for adaptive updates and user-controlled mappings to optimize the display of visual information, enhancing user interaction and functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If conventional systems present all visual interface content on a primary display apparatus, then complete information is provided to the user, but the interface becomes cluttered and confusing

Engineering Contradiction:
Improvevisual interface informationVSAvoiduser interaction efficiency
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The patent segments visual interface content into two categories: primary visual interface content displayed on the primary display apparatus and adjunct visual interface content displayed on the user input device. This segmentation allows critical game information to be separated from secondary information, preventing clutter on the main display while ensuring all necessary information remains accessible to the user.

Inventive Principle:
Principle #1Segmentation

2Adaptability or versatility

If the number of user selectable functions is increased to handle complex game environments, then game functionality is enhanced, but the visual interface becomes more cluttered and difficult to interpret

Engineering Contradiction:
Improveuser selectable functionsVSAvoidvisual interface complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent adds a new display dimension by utilizing the user input device as a secondary display platform. This dimensional expansion allows the system to present additional functions and information without increasing the complexity of the primary visual interface, as adjunct content is rendered in a separate spatial dimension (on the input device rather than the main display).

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Adaptability or versatility

If game visual environments and character interactions become more complex to enhance gameplay, then game realism is improved, but the amount of visual information increases resulting in a cluttered interface

Engineering Contradiction:
Improvegame environment complexityVSAvoidvisual information volume
Core Design Contradiction:
Adaptability or versatilityVSQuantity of substance

Solution Approach 1:

The patent extracts adjunct visual interface content from the primary display and relocates it to the user input device. This extraction removes secondary information (such as function selections, status indicators, and auxiliary data) from the main game environment display, allowing complex game visuals to be presented without the overlay of additional interface elements that would contribute to clutter.

Inventive Principle:
Principle #2Taking out (Extraction)

4Device complexity

If conventional systems use fixed visual interface layouts, then system simplicity is maintained, but the system cannot adapt to evolving game contexts and states

Engineering Contradiction:
Improvesystem simplicityVSAvoidadaptation to game context
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic adaptability by enabling the system to selectively present different types of adjunct visual interface content based on the current game context, state, or situation. The system can dynamically determine which information should be displayed on the user input device versus the primary display, allowing the interface to adapt to evolving game scenarios without requiring complex reconfiguration of the overall system architecture.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9990111B2Systems and methods for managing, selecting, and updating visual interface content using display-enabled keyboards, keypads, and/or other user input devices
Publication Date: 2018.06.05 RAZER ASIA PACIFIC
  • US9990111B2 patent drawing
  • US9990111B2 patent drawing
  • US9990111B2 patent drawing

AI summary

A system for managing visual interface content encompassing primary visual interface content and adjunct visual interface content includes a processing unit, a primary display apparatus, a memory, and a set of display-enabled user input apparatuses. The system can be configured to direct or perform visual interface content management operations including selectively establishing associations or mappings between particular adjunct visual interface content and portions of a display-enabled user input apparatus and possibly portions of the primary display apparatus in response to user input; displaying primary visual interface content using the primary display apparatus; displaying adjunct visual interface content using a display-enabled input apparatus, where the first adjunct visual interface content includes visual information that corresponds to a portion of a visual environment absent from the primary display apparatus and which indicates an in-application event; and progressively displaying updated adjunct visual interface content on an automatic basis and/or in response to user input during application program execution using a display-enabled user input apparatus.