Keystroke Time-Out Training Method for Typing Speed

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Solution Overview

Problem

Students learning to type often develop the inefficient habit of 'hunting and pecking' by frequently looking at the keyboard and using inconsistent finger placement, leading to slow data entry and lack of speed and accuracy.

Innovation Solution

A method that incorporates a keystroke time-out period and hidden display during training sessions to encourage continuous typing and correct finger placement by setting a time limit for each keystroke and hiding the keystroke output, respectively.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a student looks at the keyboard to find keys and uses any fingers to depress keys, then the student can see where to type, but the typing speed and accuracy decrease due to constant pausing and inconsistent finger placement

Engineering Contradiction:
Improvevisibility of key positionsVSAvoidtyping speed
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The system pre-positions the hands on the home row and pre-establishes finger-to-key mappings before typing begins. The home row position is maintained as a starting configuration, and students are trained to return to this position after each keystroke, eliminating the need to search for key locations during typing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides immediate feedback by displaying whether each keystroke was correct or incorrect. This feedback mechanism helps students learn the correct finger placements and key positions over time, gradually reducing their reliance on visual searching while maintaining or improving typing speed and accuracy.

Inventive Principle:
Principle #23Feedback

2Loss of information

If a student frequently shifts gaze from sample text to keyboard, then the student can locate keys, but unnecessary pauses are created that reduce typing efficiency

Engineering Contradiction:
Improvevisibility of key locationsVSAvoidpausing time
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The system pre-establishes the home row position as a memory anchor before typing begins. Students are trained to memorize key positions relative to the home row and to return their hands to this position after each keystroke, eliminating the need for visual verification during typing and reducing gaze shifts that cause pausing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system encourages continuous typing by maintaining hand position on the keyboard and eliminating pauses for visual searching. The home row positioning system allows students to type continuously with their eyes on the sample text, as the tactile feedback from the keyboard and the structured finger placement system provide sufficient guidance without requiring visual interruption.

Inventive Principle:
Principle #20Continuity of useful action

3Productivity

If hands are positioned on home row for automatic response, then typing speed can be maintained, but students may tuck fingers into a fist making keys harder to see

Engineering Contradiction:
Improvetyping speedVSAvoidvisibility of key labels
Core Design Contradiction:
ProductivityVSLoss of information

Solution Approach 1:

The system pre-establishes the home row position as the correct hand configuration before typing begins. Students are trained to maintain this position with fingers properly distributed across the home row keys, preventing the tendency to tuck fingers into a fist. The home row serves as a visual and tactile reference that maintains proper hand posture throughout typing.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system provides feedback on proper hand positioning and finger placement, helping students maintain the correct home row configuration. This feedback mechanism prevents the development of poor habits such as tucking fingers into a fist, ensuring that hands remain in the optimal position for both visibility and typing efficiency.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9589477B2Method of keyboard training using keystroke time-out period
Publication Date: 2017.03.07 ELLSWORTH PUBLISHING COMPANY
  • US9589477B2 patent drawing
  • US9589477B2 patent drawing
  • US9589477B2 patent drawing

AI summary

A method of training a student to type on a keyboard which has features that help the student avoid hunting and pecking. During training, a student is instructed to look at sample text and copy it by typing on a keyboard. The output of the student's keystrokes is displayed on a monitor. One feature sets a limited time period in which to type each keystroke. Another feature hides the display. The features may be used in combination.