Kid Mode Interface with Multi-User Segmentation and Reward Timers

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Solution Overview

Problem

Current child modes on electronic devices lack the ability to differentiate between multiple child users, fail to allocate distinct application usage time, and do not effectively reward educational content usage, often feeling punitive and not recognizing positive behavior.

Innovation Solution

A Kid Mode user interface that allows parents to configure multiple child accounts with unique application access and usage timers, automatically adjusts icon sizes based on age, and implements a reward program to increase usage time for educational content consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single child mode is implemented for all children, then the device is simple to configure, but it cannot differentiate between multiple child users or allocate distinct usage time

Engineering Contradiction:
ImproveAbility to differentiate between multiple child usersVSAvoidConfiguration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The child mode is segmented into multiple independent child user accounts, where each account can be individually configured with specific applications and usage time limits. This allows the system to differentiate between multiple children while maintaining simple configuration for each individual account.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The child mode system is designed to universally support multiple child users with the same level of functionality, where each user receives the same comprehensive features (application selection, time limits, content filtering) without requiring separate system configurations.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Loss of time

If usage time is not tracked per application, then the system is simpler to operate, but it cannot allocate distinct application usage time or track educational content consumption

Engineering Contradiction:
ImproveApplication usage time allocationVSAvoidTimer configuration ease
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The system automatically tracks and enforces usage time limits for each application without requiring manual intervention. Parents configure the time limits once, and the system self-manages the timing, tracking, and enforcement across all applications, reducing operational complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system provides feedback to both parents and children regarding usage time through visual timers and notifications. This automated feedback mechanism helps children understand their usage limits while allowing parents to monitor consumption patterns without active management.

Inventive Principle:
Principle #23Feedback

3Reliability

If no reward program is implemented, then the system structure is simpler, but it cannot recognize or reward positive educational behavior

Engineering Contradiction:
ImproveRecognition of educational usageVSAvoidReward program complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The reward program uses feedback mechanisms to recognize and reinforce educational usage behavior. When children use educational applications, the system provides positive feedback through rewards such as extended time or special privileges, making the recognition of educational behavior automatic and scalable.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system dynamically changes usage time parameters based on educational content consumption. When educational applications are used, the system automatically adjusts time limits or grants bonus time, creating a flexible reward mechanism that responds to user behavior without complex manual intervention.

Inventive Principle:
Principle #35Parameter changes

4Adaptability or versatility

If icon sizes are not adjusted for age, then the interface is more consistent, but it cannot provide age-appropriate visual scaling for different children

Engineering Contradiction:
ImproveAge-appropriate interface scalingVSAvoidInterface configuration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The interface applies different visual properties (icon sizes, spacing, colors) to different user profiles based on their age characteristics. Each child user receives a locally optimized interface configuration that matches their developmental stage, while the underlying system maintains a single unified codebase.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Parents pre-configure age-appropriate interface settings when creating child user profiles. The system then automatically applies these predetermined visual configurations whenever those profiles are activated, eliminating the need for real-time adjustments or complex runtime decisions.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9069458B2Kid mode user interface with application-specific configurability
Publication Date: 2015.06.30 BARNES & NOBLE COLLEGE BOOKSELLERS
  • US9069458B2 patent drawing
  • US9069458B2 patent drawing
  • US9069458B2 patent drawing

AI summary

A user interface is disclosed that is configured to provide a multi-user, multi-application experience for users of a given computing device, where each user account of the device is configurable with applications suitable for that user and each application has a usage timer associated therewith. Thus, each user may have access to applications that are different from another user of that device, and each user can be allocated application usage time independent from other users. The usage timers can be configured to reset once a usage period has lapsed. In some cases, the size of icons displayed for a given user account are automatically sized based on the age range of that user. A reward program may automatically increase the time allotted for given applications/content upon successful usage/consumption of educational applications/content. In a classroom/group setting, multiple computing devices may be simultaneously set into Kid Mode by a master computing device.