L2 Cache Bank Swizzle for Texture Collision Reduction

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Solution Overview

Problem

Graphics processing systems face performance issues due to memory latency and bank collisions in texture data access, which are not adequately addressed by existing texture caching solutions.

Innovation Solution

Implementing a bank swizzle operation within the L2 cache to remap texture data, increasing the distance between banks with the same index and reducing the likelihood of bank collisions, thereby optimizing data retrieval efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Device complexity

If texture data is stored in a conventional linear bank arrangement in the L2 cache, then the cache structure is simple and easy to implement, but bank collisions occur frequently when fetching texture data, increasing memory latency and reducing graphics processing performance

Engineering Contradiction:
Improvecache structure complexityVSAvoidgraphics processing performance
Core Design Contradiction:
Device complexityVSProductivity

Solution Approach 1:

The patent applies a bank swizzle operation that remaps texture data banks from a linear arrangement to a two-dimensional grid pattern. This dimensional transformation increases the distance between banks with the same index, reducing bank collisions during texture filtering operations while maintaining manageable cache structure complexity through systematic remapping patterns.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Device complexity

If texture data is accessed directly from system memory, then the memory structure remains simple, but memory latency is excessive and shared system bus contention increases data access time

Engineering Contradiction:
Improvememory structure simplicityVSAvoiddata access time
Core Design Contradiction:
Device complexityVSLoss of time

Solution Approach 1:

The patent implements a texture cache that pre-fetches and stores texture data from system memory before it is needed for rendering operations. This preliminary action moves texture data into the L2 cache in advance, reducing memory latency and eliminating shared system bus contention during actual texture processing, thereby significantly reducing data access time.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If a texture cache is implemented to store texture data, then memory latency is reduced and data accessibility is improved, but bank collisions still occur in the L2 cache, causing cache thrashing and performance degradation

Engineering Contradiction:
Improvedata accessibilityVSAvoidcache performance stability
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent remaps the L2 cache banks from a linear one-dimensional arrangement to a two-dimensional grid pattern using the bank swizzle operation. This dimensional change increases the physical distance between banks that access the same texture data, preventing bank collisions and cache thrashing while maintaining high data accessibility and cache performance stability.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS7898551B2Systems and methods for performing a bank swizzle operation to reduce bank collisions
Publication Date: 2011.03.01 VIA TECH INC
  • US7898551B2 patent drawing
  • US7898551B2 patent drawing
  • US7898551B2 patent drawing

AI summary

Systems and methods for graphics data management are described. One embodiment includes a method for reducing bank collisions within a level 2 (L2) cache comprising the following: reading texture data from external memory configured to store texture data used for texture filtering within the graphics processing unit, partitioning the texture data into banks, performing a bank swizzle operation on the banks, and writing the banks of data to the L2 cache.