Latent Graph Exploration Using CSCG for Faster Cognitive Mapping

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Solution Overview

Problem

Existing techniques for generating a cognitive map of an environment require extensive interaction and significant computational resources, leading to inefficiency and potential damage to real-world agents, especially in complex environments with challenging topologies.

Innovation Solution

The use of a latent graph model, specifically a Clone Structured Cognitive Graph (CSCG), which accounts for aliased observations and employs a closed-form utility function to select actions that maximize information gain, reducing the need for extensive interaction and resource consumption.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If conventional techniques use sequences of random actions for environment exploration, then the agent can interact with the environment, but the process requires extensive interaction and significant computational resources

Engineering Contradiction:
Improvespeed of cognitive map generationVSAvoidcomputational resources and energy consumption
Core Design Contradiction:
ProductivityVSUse of energy by moving object

Solution Approach 1:

The system performs preliminary actions by maintaining a utility measure for each state-action pair and using closed-form utility functions to pre-evaluate potential actions. This allows the agent to plan ahead and select actions that maximize information gain without requiring extensive random exploration, thereby reducing both time and computational resources needed for cognitive map generation.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention changes the parameter of action selection from random to utility-based selection. By computing utility measures using closed-form functions and selecting actions that satisfy information gain thresholds, the system transforms the exploration process from inefficient random sampling to targeted, optimized action selection, improving productivity while reducing energy consumption.

Inventive Principle:
Principle #35Parameter changes

2Measurement precision

If the agent performs extensive random actions to explore the environment, then the cognitive map can be generated, but the process takes significant time and computational resources

Engineering Contradiction:
Improveaccuracy of cognitive mapVSAvoidtime for environment exploration
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The utility measure serves as an intermediary that bridges the gap between random exploration and accurate cognitive map generation. By introducing this intermediate evaluation layer that computes information gain for potential actions, the system can achieve measurement precision (accurate cognitive map) without the time loss associated with extensive random exploration.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The invention substitutes the mechanical system of random trial-and-error exploration with a computational system based on closed-form utility functions. This replacement allows the agent to determine accurate cognitive maps faster by using mathematical evaluation rather than physical exploration, reducing time loss while maintaining or improving accuracy.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

3Adaptability or versatility

If multiple distinct states are perceptually aliased to the same observation, then the environment complexity increases, but conventional techniques cannot effectively distinguish between these states

Engineering Contradiction:
Improveability to handle aliased observationsVSAvoidcomplexity of state representation
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies segmentation by creating clones of observations for different contexts. When multiple distinct states are perceptually aliased to the same observation, the CSCG model segments this single observation into multiple cloned representations, each corresponding to a different underlying state. This allows the agent to handle aliased observations adaptively while maintaining a manageable level of complexity through structured cloning rather than exhaustive state representation.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12481702B2Fast exploration and learning of latent graph models
Publication Date: 2025.11.25 GDM HOLDING LLC
  • US12481702B2 patent drawing
  • US12481702B2 patent drawing
  • US12481702B2 patent drawing

AI summary

Methods, systems, and apparatus, including computer programs encoded on computer storage media, for generating a graph model representing an environment being interacted with by an agent. In one aspect, one of the methods include: obtaining experience data; using the experience data to update a visitation count for each of one or more state-action pairs represented by the graph model; and at each of multiple environment exploration steps: computing a utility measure for each of the one or more state-action pairs represented by the graph model; determining, based on the utility measures, a sequence of one or more planned actions that have an information gain that satisfies a threshold; and controlling the agent to perform the sequence of one or more planned actions to cause the environment to transition from a state characterized by a last observation received after a last action in the experience data into a different state.