Layered 2D Materials for Real-Time 3D Avatar Rendering

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Solution Overview

Problem

Existing methods for rendering avatars with a three-dimensional effect require the creation of three-dimensional data, leading to long processing times and poor real-time performance in personalized avatar rendering scenarios.

Innovation Solution

A method and apparatus that divide target materials into layers, determine occlusion relationships between these layers and a virtual avatar, and render the materials and avatar based on these relationships to generate a three-dimensional effect without creating three-dimensional data.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Manufacturing precision

If three-dimensional data is created for the avatar, then the avatar can be rendered with a three-dimensional effect, but the processing time becomes long and real-time performance deteriorates

Engineering Contradiction:
Improvethree-dimensional effect qualityVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

The patent uses two-dimensional materials as copies or representations of three-dimensional objects. By rendering these 2D materials with occlusion relationships, the system creates the visual illusion of three-dimensional effects without actually creating or processing three-dimensional data, thus achieving fast real-time rendering while maintaining visual quality

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent solves the three-dimensional rendering problem by working in two dimensions. It determines occlusion relationships between multiple 2D materials and the 2D avatar, then renders them to create three-dimensional visual effects. This dimensionality change avoids the computational complexity of true 3D data creation while achieving the desired visual outcome

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If three-dimensional data is created for personalized avatars, then the avatar rendering achieves three-dimensional effect, but the rendering speed becomes slow and interactivity is reduced

Engineering Contradiction:
Improveavatar rendering qualityVSAvoidrendering speed
Core Design Contradiction:
Manufacturing precisionVSProductivity

Solution Approach 1:

The system uses two-dimensional materials as simplified copies that represent three-dimensional objects. These 2D materials are rendered with determined occlusion relationships to create the visual appearance of three-dimensional avatars, achieving both high rendering quality and fast processing speed suitable for real-time interactive applications

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent divides the target material into multiple layers or segments and determines occlusion relationships between each segment and the avatar. This segmentation approach allows for efficient rendering by processing individual 2D layers rather than complex 3D data, improving both rendering speed and quality

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250329093A1Generation method and apparatus for image with three-dimensional effect, and electronic device and storage medium
Publication Date: 2025.10.23 DOUYIN VISION CO LTD
  • US20250329093A1 patent drawing
  • US20250329093A1 patent drawing
  • US20250329093A1 patent drawing

AI summary

Provided in the present disclosure are a generation method and apparatus for an avatar with a three-dimensional effect, and an electronic device and a storage medium. The method for generating an avatar with a three-dimensional effect comprises: acquiring a target material, wherein the target material is divided into at least two layers; determining an occlusion relationship between the at least two layers and a virtual avatar; and rendering the target material and the virtual avatar according to the occlusion relationship, so as to generate the virtual avatar with a three-dimensional effect.