Layered Media Playback Across Devices With Independent User Control
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Solution Overview
Problem
Existing digital media distribution systems provide static media formats that do not change over time, limiting user interaction and customization across multiple computing devices, and lack flexibility in managing copyright and payment dynamics for dynamic multilayered media structures.
Innovation Solution
A platform that generates, distributes, and interacts with layered media structures comprising multiple layers, including audio, video, and data overlays, allowing users to customize and swap media components, with a decisioning engine determining content based on user preferences and brand sponsorship, and supporting synchronization across various devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional TV or web-based video content is used with merged audio and video, then the system is simple to operate, but users are unable to change specific components of the video and interactivity is very limited
Solution Approach 1:
The patent segments merged audio-video content into separate media layers (video layer, audio layer, data layer) that can be independently manipulated. Each layer can be customized, modified, or removed without affecting other layers, enabling users to change specific components while maintaining system manageability through hierarchical organization.
Solution Approach 2:
The patent adds a temporal dimension to media playback by allowing users to control different layers independently in time (e.g., pausing video while continuing audio, or replaying specific segments). This transforms traditional linear playback into multi-dimensional media interaction where each layer can progress at different rates or states.
2Adaptability or versatility
If static media formats are used in existing digital media distribution systems, then the system is easy to manage, but the system cannot adapt to dynamic copyright management and payment changes
Solution Approach 1:
The patent implements dynamic media structures where content delivery, copyright management, and payment terms can be modified in real-time without requiring complete system reconfiguration. Media layers can be updated, added, or removed dynamically, and licensing agreements can be adjusted per user, per content, or per session, enabling flexible copyright and payment management.
Solution Approach 2:
The patent allows modification of key system parameters (content delivery terms, payment conditions, copyright licenses) without changing the fundamental system architecture. These parameters can be adjusted dynamically based on user profiles, content types, and business requirements, enabling adaptive content management while maintaining system stability.
3Adaptability or versatility
If closed environments that play content on one computing device are used, then the system is simple to implement, but users are unable to play content across multiple computing devices
Solution Approach 1:
The patent creates a universal media layer structure that can be rendered across multiple computing devices (TVs, computers, mobile devices) with different capabilities. The standardized layer format allows content to be delivered once and played anywhere, with each device capable of interpreting and displaying the layered structure according to its own capabilities, eliminating device-specific content versions.
4Ease of operation
If users want to customize and interact with multiple layers of media, then user control and interactivity are enhanced, but the complexity of managing and distributing such content increases
Solution Approach 1:
The patent introduces a standardized media layer format as an intermediary between content creators and playback devices. This intermediate representation allows complex multi-layer content to be created once, standardized, and then easily distributed and played back across different devices without requiring complex device-specific processing or management systems.
Data Source
AI summary
The present application describes platform containing a dynamic multilayered media structure which is generated by aggregation of media pieces into a plurality of media layers. The platform allows users to interact with media layers of the dynamic multilayered media structure independently of one another. The platform further provides for a dynamic, customized media channel lineup and a user account that allows individual media pieces within the dynamic multilayered media structure to play across separate devices that are linked to the account. The user account allows for inputs including real-time controls over the media, interaction, preferences, adding additional media content, editing media into a condensed form, and curation options with the dynamic multilayered media structure.


