Layered Panorama Mapping for Fixed-View VR Immersion

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Solution Overview

Problem

Existing virtual reality experiences rely on high-powered computers and 3D models created by game engines, making them resource-intensive and potentially causing nausea due to moving perspectives, which are not well-suited for immersive automotive interior and exterior photography applications.

Innovation Solution

A method using layered panorama processes to create immersive virtual reality experiences by mapping and integrating pre-rendered images onto a spherical or cubic panorama surface, allowing users to interact with elements from a fixed point of view, enabling seamless visual integration and reducing computational requirements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If 3D models created by game engines are used to produce VR experiences, then immersive environment is achieved, but high-powered computers are required and resource consumption increases

Engineering Contradiction:
Improveimmersive environment qualityVSAvoidcomputational resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The patent uses pre-rendered 2D images that copy realistic visual scenes instead of generating 3D models in real-time. These images are mapped onto panoramic surfaces to create immersive VR environments without requiring high-powered computers for real-time rendering, thus achieving immersion with lower computational resources

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent pre-renders images and pre-maps them onto panoramic surfaces before the VR experience begins. This preliminary preparation allows the system to avoid computationally intensive real-time 3D rendering during the actual VR session, reducing resource consumption while maintaining immersive quality

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If moving perspectives are used in VR experiences, then dynamic viewing is achieved, but user nausea increases

Engineering Contradiction:
Improvedynamic viewing capabilityVSAvoiduser nausea
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent segments the VR experience into a fixed panoramic background and interactive foreground elements. The background remains static to prevent motion-induced nausea, while foreground elements can move or change in response to user interaction, providing dynamic viewing without the harmful effects of moving perspectives

Inventive Principle:
Principle #1Segmentation

3Use of energy by moving object

If pre-rendered images are mapped onto panoramic surfaces, then computational requirements are reduced, but integration of multiple visual elements becomes complex

Engineering Contradiction:
Improvecomputational requirementVSAvoidvisual element integration process
Core Design Contradiction:
Use of energy by moving objectVSDevice complexity

Solution Approach 1:

The patent merges multiple visual elements by mapping them onto a unified panoramic surface coordinate system. All images, graphics, and interactive elements are integrated into a single coordinated framework, simplifying the complexity of managing multiple separate visual assets while maintaining low computational requirements

Inventive Principle:
Principle #5Merging (Combining)

Data Source

PatentUS10313652B1Cubic or spherical mapped content for presentation of pre-rendered images viewed from a fixed point of view in HTML, javascript and/or XML for virtual reality applications
Publication Date: 2019.06.04 RELAY CARS INC
  • US10313652B1 patent drawing
  • US10313652B1 patent drawing
  • US10313652B1 patent drawing

AI summary

Method for the production of immersive virtual reality experiences designed for viewing in HTML using virtual reality head-mounted displays. The layered panorama process disclosed is a cubic or spherical mapped content method for presentation of pre-rendered images viewed from a fixed point of view, This process further discloses a users ability to select graphic user interface elements within the virtual reality environment by a look to activate functionality.