Layered Point Cloud Encoding for Complexity-Latency Tradeoffs

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Solution Overview

Problem

Existing technologies face challenges in efficiently processing large amounts of point cloud data required for virtual reality (VR), augmented reality (AR), mixed reality (MR), and self-driving services due to latency and encoding/decoding complexity.

Innovation Solution

A method and device for encoding and decoding point cloud data, including geometry and attribute information, using bitstreams to facilitate efficient transmission and processing, utilizing geometry-based point cloud compression (G-PCC) and video-based point cloud compression (V-PCC) coding.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If point cloud data is transmitted using traditional encoding methods, then data transmission is achieved, but latency and encoding/decoding complexity increase

Engineering Contradiction:
ImprovelatencyVSAvoidencoding/decoding complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The point cloud data is segmented into multiple layers including base layer and enhancement layers. Each layer is encoded and transmitted separately, allowing progressive decoding where the base layer provides basic representation and enhancement layers progressively improve quality. This segmentation reduces the computational complexity per layer and enables flexible latency-quality tradeoffs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The encoding process performs preliminary organization of point cloud data into structured layers and groups of pictures before transmission. This preliminary structuring enables the decoder to efficiently process data in a predetermined sequence, reducing decoding complexity and latency by avoiding complex real-time organization operations.

Inventive Principle:
Principle #10Preliminary action

2Reliability

If high-quality point cloud services are provided for VR/AR applications, then service quality improves, but processing complexity increases

Engineering Contradiction:
Improveservice qualityVSAvoidprocessing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The encoding system dynamically adjusts the number of enhancement layers and encoding parameters based on available bandwidth and quality requirements. For VR/AR applications requiring high quality, the system can allocate more resources to enhancement layers while maintaining efficient base layer encoding. This dynamic adaptation maintains high service quality while optimizing processing complexity according to actual needs.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

Different regions of the point cloud data are encoded with different quality levels based on their importance. Regions critical for VR/AR experience (such as areas containing key objects or user-focused regions) receive higher quality encoding with more detail, while less critical regions use compressed representation. This local quality differentiation maintains overall service quality while reducing total processing complexity.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12444089B2Point cloud data processing method and apparatus
Publication Date: 2025.10.14 LG ELECTRONICS INC
  • US12444089B2 patent drawing
  • US12444089B2 patent drawing
  • US12444089B2 patent drawing

AI summary

In a method for processing point cloud data according to embodiments, point cloud data can be encoded and transmitted to a bitstream. In a method for processing point cloud data according to embodiments, a bitstream comprising point cloud data can be received, and the point cloud data can be decoded.