Layered Soundfield Audio Zone Control for VR Immersion

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current user interface technologies for computer-mediated reality systems, such as VR, MR, and AR, lack the ability to provide immersive and dynamic audio experiences that account for both head movements and translational movements, resulting in a less immersive audio experience compared to video aspects.

Innovation Solution

The implementation of a layered soundfield with multiple audio zones, where audio data can be independently controlled and adjusted for loudness, orientation, and dynamic range, using processors to track movement and adjust audio settings in real-time, allowing for six degrees of freedom (6DOF) audio rendering.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If traditional audio rendering is used in VR/MR/AR systems, then the system complexity is low, but the audio immersion and user engagement are insufficient compared to video aspects

Engineering Contradiction:
Improveaudio immersionVSAvoidaudio processing complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The audio space is segmented into multiple audio zones (first audio zone, second audio zone, etc.) within a layered soundfield structure. Each zone can be independently controlled with different audio characteristics, allowing selective processing that enhances immersion without requiring complex processing for the entire audio field.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a layered soundfield concept that adds vertical layering to the traditional horizontal audio space. This multi-dimensional audio architecture allows audio objects to be positioned and controlled in different layers, creating deeper immersion without proportionally increasing processing complexity through selective zone-based rendering.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If audio data is controlled independently in multiple audio zones, then the audio experience becomes more immersive and dynamic, but the processing complexity and computational resources required increase

Engineering Contradiction:
Improveaudio control flexibilityVSAvoidprocessor complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

Different audio zones within the layered soundfield can have different audio characteristics, control parameters, and processing requirements. The system applies local quality control by allowing independent adjustment of loudness, orientation, and dynamic range for each zone, providing adaptability without requiring uniform complex processing across the entire audio field.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The system enables partial control of audio characteristics by allowing users to selectively adjust parameters for specific audio zones rather than controlling the entire soundfield uniformly. This partial action approach provides flexibility and adaptability while reducing the overall computational burden compared to full-field processing.

Inventive Principle:
Principle #16Partial or excessive action

3Ease of operation

If real-time tracking and adjustment of audio settings is implemented, then the audio experience aligns better with head movements and translations, but the computational load and processing time increase

Engineering Contradiction:
Improveaudio-movement synchronizationVSAvoidprocessing time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The system pre-establishes the layered soundfield structure and audio zones before real-time interaction begins. Audio objects are pre-positioned and organized into zones, allowing the processing system to work with a predetermined framework rather than calculating everything from scratch during real-time movement, thus reducing processing time while maintaining synchronization.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements real-time feedback by continuously tracking head movements and translations, then adjusting audio characteristics in response to detected motion. This closed-loop feedback mechanism ensures audio-movement synchronization while optimizing processing efficiency through incremental adjustments based on movement data.

Inventive Principle:
Principle #23Feedback

Data Source

PatentEP3834074B1User interface for controlling audio zones
Publication Date: 2025.01.15 QUALCOMM INC
  • EP3834074B1 patent drawingFigure 1a~1b
  • EP3834074B1 patent drawingFigure 2a
  • EP3834074B1 patent drawingFigure 2b

AI summary

Disclosed are techniques and devices which include a memory configured to store audio data within a first audio zone, or a second audio zone in a layered soundfield. The memory is coupled to one or more processors and the memory is configured to store the audio data in the first audio zone and the second audio data in the layered soundfield. The one or more processors are configured to receive an interaction command to control the audio data in the first audio zone and the second audio zone in the layered soundfield, and generate one or more indicators that the interaction command was received to control the audio data, in the first audio zone or the second audio zone of the layered soundfield.