LCD Motion Blur Reduction via Pulsed Backlight and Pixel Compensation

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Solution Overview

Problem

Liquid crystal display (LCD) systems suffer from motion blur, which diminishes image quality by making moving objects appear blurry and smudged due to the constant illumination of pixels in each frame.

Innovation Solution

A method is introduced to generate compensated pixel data for LCDs by computing values based on new and previous pixel data, along with line numbers, and transmitting these during a non-overlapping interval with backlight pulses, reducing motion blur while maintaining display accuracy.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Stability of the object's composition

If pixels are kept fully illuminated throughout each frame, then display continuity is maintained, but motion blur increases making moving objects appear blurry

Engineering Contradiction:
Improvedisplay continuityVSAvoidmotion blur
Core Design Contradiction:
Stability of the object's compositionVSObject-affected harmful factors

Solution Approach 1:

The backlight is pulsed periodically at a frequency higher than the frame rate, creating multiple short illumination intervals per frame. This periodic illumination allows pixels to be updated between pulses, reducing motion blur while maintaining display continuity through the high-frequency pulsing that prevents visible dark periods.

Inventive Principle:
Principle #19Periodic action

Solution Approach 2:

Pixels are pre-updated to new intensity values before the backlight pulse occurs. By establishing the new pixel intensity values in advance (during the non-illumination period), the system ensures that when the backlight pulses, the pixels are already ready to display the updated content, eliminating motion blur while maintaining continuity.

Inventive Principle:
Principle #10Preliminary action

2Object-affected harmful factors

If backlight is pulsed at high frequency to reduce motion blur, then image clarity improves, but transmission time for pixel data must be non-overlapping with illumination interval

Engineering Contradiction:
Improvemotion blurVSAvoidtiming coordination
Core Design Contradiction:
Object-affected harmful factorsVSDevice complexity

Solution Approach 1:

The display operation is segmented into distinct time intervals: a transmission interval for sending pixel data and an illumination interval for backlight pulsing. By dividing the frame period into these non-overlapping segments, the system avoids timing conflicts and simplifies the coordination between data transmission and backlight operation.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system dynamically adjusts the timing of pixel data transmission and backlight pulsing based on the frame rate and desired pulse frequency. The transmission interval and illumination interval are made non-overlapping through dynamic timing control, allowing flexible adaptation to different display conditions while maintaining reduced motion blur.

Inventive Principle:
Principle #15Dynamics

3Manufacturing precision

If compensated pixel data is computed using previous frame data, then vertically uniform display accuracy is preserved, but processing time increases

Engineering Contradiction:
Improvedisplay accuracyVSAvoidprocessing time
Core Design Contradiction:
Manufacturing precisionVSLoss of time

Solution Approach 1:

Compensated pixel data is computed in advance during the non-illumination period, before the backlight pulses. By performing the computationally intensive compensation calculation beforehand using previous frame data, the system prepares the corrected pixel values without delaying the actual display operation, thus maintaining accuracy while minimizing processing time impact.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The compensation process uses feedback from previous frame data to adjust and correct pixel intensity values. By referencing the previous frame's pixel data, the system can compensate for any discrepancies or non-uniformities, improving display accuracy through feedback-based correction while the computation is performed efficiently during the appropriate time window.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8994640B2Low motion blur liquid crystal display
Publication Date: 2015.03.31 NVIDIA CORP
  • US8994640B2 patent drawing
  • US8994640B2 patent drawing
  • US8994640B2 patent drawing

AI summary

One embodiment of the present invention sets forth a technique for reducing motion blur in a liquid crystal display (LCD) by pulsing each frame with a relatively short pulse of backlight illumination while driving pixels within the LCD with compensated intensity values to account for LCD settling time and vertical position. An LCD drive compensation unit implements the disclosed technique to generate an intensity value for each pixel that is scanned into the LCD. The technique advantageously reduces motion blur while preserving uniform vertical display accuracy.