Compact Learning Device Integrating Flashcard Drawer and Game Piece Indentations
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing gaming and learning devices are complex and difficult for children to handle, lacking a simple and compact design that effectively integrates task-solving and solution verification.
Innovation Solution
A compact, disk-shaped gaming and learning device with a hollow body, integrated drawer for flashcards, and securely positioned game pieces with different identifiers, allowing children to easily solve tasks and verify solutions by matching colors and symbols.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If existing gaming and learning devices are used, then task-solving and solution verification functions are provided, but the device structure becomes complex and difficult for children to handle
Solution Approach 1:
The patent combines the task book, solution book, and game pieces into a single integrated hollow body structure. The drawer for task cards, storage compartment for solution cards, and indentations for game pieces are all merged into one unified device, eliminating the need for separate components and making it easy for children to handle as a single unit.
Solution Approach 2:
The hollow body serves multiple functions simultaneously: it acts as a container for task cards, a storage compartment for solution cards, a positioning structure for game pieces, and a unified handling object. This multi-functionality reduces the number of separate devices needed and simplifies the overall structure.
2Adaptability or versatility
If task books and solution books are separate, then comprehensive learning content is provided, but the device becomes difficult to handle for smaller children
Solution Approach 1:
The patent merges the previously separate task book and solution book into a single hollow body structure. The drawer accommodates task cards while the storage compartment holds solution cards, allowing children to access both learning contents through one unified device that is easy to handle.
Solution Approach 2:
While merging the overall structure, the patent segments the internal organization into distinct drawer and storage compartment sections. This allows separate accommodation of task cards and solution cards, maintaining the versatility of comprehensive learning content while presenting a unified easy-to-handle exterior.
3Ease of operation
If game pieces are easily removable, then children can freely assign tasks, but the pieces may come loose accidentally
Solution Approach 1:
The patent applies different retention characteristics to different locations. The indentations in the front wall provide secure positioning to prevent accidental loosening, while the adjacent second indentations allow easy placement and removal. This local differentiation of retention quality satisfies both reliability and ease of operation requirements.
Solution Approach 2:
Instead of making all positions equally easy to remove or equally secure, the patent inverts the approach by creating secure positions (first indentations) and separate easy-access positions (second indentations). This allows the system to achieve both secure retention and easy operation through differentiated positioning rather than uniform design.
Data Source
Figure 1
Figure 2
Figure 3
AI summary
The invention relates to a self-monitoring game and learning device comprising a flat hollow body (1) bounded by a front wall (1a) and side walls (1b), a drawer (12, 14) integrated into the open rear of the hollow body (1) for storing a plurality of flashcards, each having a task side and a solution side, a storage compartment (8) formed on a front wall (1a) of the hollow body (1) for placing the flashcards, first recesses (3) for arranging a plurality of game pieces (4) individualized by different markings, and second recesses (5) assigned to the respective tasks or solutions on a flashcard placed in the storage compartment (8) for inserting the game pieces (4) that correspond to the tasks.