Compact Learning Device Integrating Flashcard Drawer and Game Piece Indentations

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Solution Overview

Problem

Existing gaming and learning devices are complex and difficult for children to handle, lacking a simple and compact design that effectively integrates task-solving and solution verification.

Innovation Solution

A compact, disk-shaped gaming and learning device with a hollow body, integrated drawer for flashcards, and securely positioned game pieces with different identifiers, allowing children to easily solve tasks and verify solutions by matching colors and symbols.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing gaming and learning devices are used, then task-solving and solution verification functions are provided, but the device structure becomes complex and difficult for children to handle

Engineering Contradiction:
Improveease of handlingVSAvoiddevice structure
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent combines the task book, solution book, and game pieces into a single integrated hollow body structure. The drawer for task cards, storage compartment for solution cards, and indentations for game pieces are all merged into one unified device, eliminating the need for separate components and making it easy for children to handle as a single unit.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The hollow body serves multiple functions simultaneously: it acts as a container for task cards, a storage compartment for solution cards, a positioning structure for game pieces, and a unified handling object. This multi-functionality reduces the number of separate devices needed and simplifies the overall structure.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If task books and solution books are separate, then comprehensive learning content is provided, but the device becomes difficult to handle for smaller children

Engineering Contradiction:
Improvelearning contentVSAvoidease of handling
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent merges the previously separate task book and solution book into a single hollow body structure. The drawer accommodates task cards while the storage compartment holds solution cards, allowing children to access both learning contents through one unified device that is easy to handle.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

While merging the overall structure, the patent segments the internal organization into distinct drawer and storage compartment sections. This allows separate accommodation of task cards and solution cards, maintaining the versatility of comprehensive learning content while presenting a unified easy-to-handle exterior.

Inventive Principle:
Principle #1Segmentation

3Ease of operation

If game pieces are easily removable, then children can freely assign tasks, but the pieces may come loose accidentally

Engineering Contradiction:
Improveease of placementVSAvoidpiece retention
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent applies different retention characteristics to different locations. The indentations in the front wall provide secure positioning to prevent accidental loosening, while the adjacent second indentations allow easy placement and removal. This local differentiation of retention quality satisfies both reliability and ease of operation requirements.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

Instead of making all positions equally easy to remove or equally secure, the patent inverts the approach by creating secure positions (first indentations) and separate easy-access positions (second indentations). This allows the system to achieve both secure retention and easy operation through differentiated positioning rather than uniform design.

Inventive Principle:
Principle #13The other way round (Inversion)

Data Source

PatentEP2546820B1Toy and learning device with self-control
Publication Date: 2014.07.30 LOGO LERN SPIEL VERLAG
  • EP2546820B1 patent drawingFigure 1
  • EP2546820B1 patent drawingFigure 2
  • EP2546820B1 patent drawingFigure 3

AI summary

The invention relates to a self-monitoring game and learning device comprising a flat hollow body (1) bounded by a front wall (1a) and side walls (1b), a drawer (12, 14) integrated into the open rear of the hollow body (1) for storing a plurality of flashcards, each having a task side and a solution side, a storage compartment (8) formed on a front wall (1a) of the hollow body (1) for placing the flashcards, first recesses (3) for arranging a plurality of game pieces (4) individualized by different markings, and second recesses (5) assigned to the respective tasks or solutions on a flashcard placed in the storage compartment (8) for inserting the game pieces (4) that correspond to the tasks.