Aggregating Learning Technologies with E-commerce Layer

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Solution Overview

Problem

Current learning management systems (LMSs) lack a unified platform for aggregating multiple learning technologies and revenue models, making it difficult for organizations to offer new learning modes without rebuilding or migrating existing systems, limiting their adoption of new technologies.

Innovation Solution

A system and method for aggregating multiple learning technologies with an e-commerce layer, featuring a learner interface, enrollment service framework, revenue management module, and distribution module, enabling publishers to integrate and sell their content, and users to search, purchase, and utilize learning technologies while managing revenue between publishers and platform owners.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single aggregated platform is implemented to provide multiple learning technologies, then learners can access various learning modes through one system and organizations can adopt new technologies without rebuilding, but the system complexity and integration challenges increase

Engineering Contradiction:
Improveaccess to multiple learning technologiesVSAvoidplatform integration complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The platform is segmented into independent modular components including content delivery engines, enrollment services, search modules, and revenue management systems. Each learning technology operates as an independent module that can be added or removed without affecting the core platform, allowing multiple learning modes to coexist while maintaining system manageability

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The platform implements a universal aggregated layer that serves multiple functions: it provides a common interface for learners to access diverse learning technologies, enables publishers to distribute content across different platforms, manages enrollment and revenue sharing, and supports various delivery modes (online, offline, blended) through a single unified system

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Productivity

If an e-commerce layer with revenue management is added to support multiple publishers and distributors, then monetization and revenue distribution are enabled, but the system architecture and operational complexity increase

Engineering Contradiction:
Improverevenue generation capabilityVSAvoidsystem architecture complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The platform introduces an intermediary aggregated layer that sits between publishers/distributors and learners. This layer includes enrollment services that manage subscriptions and access rights, and a revenue management module that automatically handles revenue collection, allocation, and distribution according to predefined agreements, simplifying the economic transactions without requiring complex direct negotiations between all parties

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The platform uses digital content copying and distribution mechanisms where learning content is replicated and delivered to multiple learners simultaneously through digital channels. The e-commerce layer manages licensing and access rights for these copies, enabling monetization of digital content without the complexity of physical media distribution

Inventive Principle:
Principle #26Copying

3Adaptability or versatility

If organizations migrate existing learning content to a new aggregated platform, then new learning modes can be adopted, but the migration effort and time required increase significantly

Engineering Contradiction:
Improveadoption of new learning modesVSAvoidmigration time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The platform implements preliminary integration mechanisms where content import tools and data synchronization capabilities are prepared in advance. Publishers can pre-format and upload content to the platform before organizational adoption, and the system automatically maps existing content structures to the new platform's framework, reducing migration time when organizations decide to adopt

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10930168B2Method and system for aggregating a plurality of learning technologies with an E-commerce layer
Publication Date: 2021.02.23 TATA CONSULTANCY SERVICES LTD
  • US10930168B2 patent drawing
  • US10930168B2 patent drawing
  • US10930168B2 patent drawing

AI summary

A system and method for aggregating various learning technologies. It is an aggregation of various different learning technologies which may be present on any technology or framework. It comprises an enrollment service framework which enables different learning management services to integrate easily with a platform. Further, the learning content could be on any platform, technology or mode and is offered to the users through a single channel. It is an ecommerce layer over a variety of learning modes wherein publishers can place their content and enable purchase of learning technologies. Learners can avail the same in seamless and easy to use learner interface. This platform also helps learners to follow a journey of learning to application of acquired competencies in the corporates. Further, it provides a revenue management between all participating entities. It also provides an activation token engine which helps to manage enrollments/de-enrollments for different learning technologies.