Interactive Cube Puzzle Game Using LED Color Simulation
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Solution Overview
Problem
Existing puzzle systems, such as mechanical cubes and three-dimensional logic games, face challenges in providing a smooth and accurate interaction mechanism, often resulting in complex designs and limited rotational precision, and lack versatility in implementation as both physical and electronic forms.
Innovation Solution
A novel interactive cube puzzle game system that utilizes multi-colored light emitting diodes (LEDs) and user interface elements, allowing users to manipulate identifiable elements to match a target pattern, with game programming changing LED colors to simulate movement, and featuring a plurality of switches and intersecting sets of connected elements, enabling both three-dimensional and two-dimensional gameplay on various devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If mechanical cubes with movable sliders are used, then the puzzle can be physically manipulated, but the interaction mechanism becomes complex and rotational precision is limited
Solution Approach 1:
The patent replaces the mechanical slider system with an electronic display system. Instead of physical sliders that move along tracks, the invention uses a digital display showing cube representations that can be rotated and manipulated through electronic interfaces. This substitution eliminates the mechanical complexity of sliders, tracks, and physical rotation mechanisms while maintaining the puzzle-solving experience through digital interaction.
Solution Approach 2:
The patent creates a digital copy of the physical cube puzzle. Rather than manipulating actual physical components, users interact with a virtual representation displayed on a screen. The digital copy replicates the cube's structure, colors, and rotation mechanics through software, allowing for precise control and elimination of mechanical imperfections while preserving the core puzzle logic.
2Ease of operation
If physical cube components are used, then tactile interaction is provided, but rotational precision and smoothness are limited
Solution Approach 1:
The patent replaces physical cube components with electronic display elements. The tactile interaction is transformed into digital input methods (touchscreen, buttons, or other interfaces) that control virtual cube representations. This substitution enables precise rotational control through digital commands, eliminating the friction, wear, and precision limitations of mechanical rotation mechanisms.
3Ease of operation
If the puzzle is implemented only in physical form, then hands-on engagement is achieved, but versatility across different platforms is limited
Solution Approach 1:
The patent creates a universal puzzle system that can be implemented across multiple platforms. The electronic display-based design allows the same puzzle logic and mechanics to run on various devices including smartphones, tablets, computers, and potentially other digital platforms. This multi-platform capability maintains hands-on engagement through digital interfaces while significantly expanding versatility compared to a physical-only implementation.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system provides an engaging and educational experience for users of all ages, enhancing mental development, fine motor skills, and creativity, while offering adjustable difficulty and hidden element modes for increased challenge, and can be played on mobile devices, ensuring smooth and accurate interaction.
Implementation Method 1
The identifiable elements may be in the form of multi-colored light emitting diodes. The actual colors of the multi-colored light emitting diodes at any point in time are determined by the game programming.
Implementation Method 2
multi-colored light emitting diodes
Data Source
AI summary
The present invention relates to a novel puzzle system that includes an interactive cube puzzle game and methods of use. It provides a puzzle game concept that is implemented as a three-dimensional game or a two-dimensional game, in which a user achieves success by matching a target pattern based on manipulation of identifiable elements. It comprises a plurality of connected elements, a plurality of identifiable elements, a plurality of user interface elements and is configured to operate based on the transition of the plurality of the identifiable elements from a first position to a second position to obtain a target pattern. The transition from the first position to the second position includes variation in the plurality of the identifiable elements.


