3D LED Light Engine for Realistic Flame Simulation
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Solution Overview
Problem
Current technologies for simulating flame effects in lighting are limited by their inability to produce a realistic, three-dimensional representation, often relying on complex and costly mechanisms or two-dimensional solutions that lack realism and durability.
Innovation Solution
A self-contained light engine with a three-dimensional array of solid-state light sources driven by a predetermined regimen to simulate jumping flames, utilizing a translucent cover to enhance optical effects and create a 360-degree light output, which can be integrated into various lighting fixtures or used standalone.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If complex mechanisms with moving parts are used to simulate flame effects, then the realism of flame simulation is improved, but the device complexity and cost increase
Solution Approach 1:
The patent replaces mechanical systems (moving mirrors, rotating reflectors, mechanical ribbon blowers) with solid-state LED light sources controlled by electronic circuits. The flame simulation effect is achieved through electronic control of LED intensity and timing patterns rather than mechanical movement, eliminating moving parts while maintaining visual realism.
Solution Approach 2:
The patent uses periodic variation in LED intensity and timing to simulate the natural flickering and jumping motion of flames. By controlling LEDs to turn on and off in specific patterns with varying durations and intensities, the system creates the illusion of dynamic flame movement without requiring actual moving components.
2Device complexity
If two-dimensional light panels are used for flame simulation, then the device complexity is reduced, but the realism and three-dimensional effect deteriorate
Solution Approach 1:
The patent transitions from two-dimensional light panels to a three-dimensional arrangement of individual LED sources distributed in space. The LEDs are positioned at different heights and radial distances from the central axis, creating a volumetric configuration that produces genuine 3D lighting effects and realistic flame simulation from multiple viewing angles.
Solution Approach 2:
The patent divides the light source into multiple discrete LED elements arranged in specific spatial patterns rather than using a continuous two-dimensional panel. The LEDs are segmented into different zones (upper/lower, inner/outer radii) that can be independently controlled to create realistic flame patterns with depth and volume.
3Reliability
If mechanical devices like fans are used to blow illuminated ribbons, then the flame motion effect is improved, but the noise and energy consumption increase
Solution Approach 1:
The patent replaces the mechanical fan system that blows ribbons with solid-state LED sources that directly generate light. The flame motion effect is achieved through electronic control of the LEDs rather than mechanical movement of physical materials, eliminating the need for fans and associated energy consumption.
Solution Approach 2:
The patent extracts and eliminates the unnecessary mechanical components (fans, ribbons, motors) from the system, retaining only the essential light-generating function. By using LEDs directly as the light source and controlling them electronically, the system achieves flame simulation without the energy-intensive mechanical subsystems.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The solution provides a more realistic, cost-effective, and durable three-dimensional flame simulation that can be used in various applications, including indoors and outdoors, with reduced noise and heat generation, while maintaining a long operational life.
Implementation Method 1
A self-contained light engine with a three-dimensional array of solid-state light sources driven by a predetermined regimen to simulate jumping flames
Implementation Method 2
utilizing a translucent cover to enhance optical effects and create a 360-degree light output
Data Source
AI summary
An apparatus, system, and method for lighting effects, including simulating a flame. A three dimensional carrier includes an array of a plurality of light sources distributed on it. A control circuit coordinates on/off of the light sources in a manner to simulate a jumping flame. In one embodiment, the three dimensional carrier and LEDs are encapsulated in an at least partially light transmissive cover. This light modular engine includes a control circuit and an interface to electrical power. The system can include the light engine in a light fixture such as an architectural fixture. The methodology can include a sequence of on/off and brightness variations for the array of light sources.


