Distributed Ledger Linking Tradeable Items to Game Assets
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Solution Overview
Problem
Current online gaming platforms lack a robust system for dynamically modifying game assets based on real-world tradeable items, which limits user engagement and customization options.
Innovation Solution
A system that utilizes a distributed ledger to link real-world tradeable items with user accounts, allowing users to select game assets for modification based on item-specific modification information, considering previous item and user statistics, location, and other factors, using components like obtain, account link, asset link, and modify components.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If real-world tradeable items are linked with user accounts to enable dynamic modification of game assets, then user engagement and customization options are enhanced, but system complexity and infrastructure requirements increase
Solution Approach 1:
The patent introduces a distributed ledger as an intermediary layer between real-world tradeable items and virtual game assets. This mediator stores and manages the linkages, item information, and modification data, allowing the system to handle complex relationships without increasing operational complexity for users. The distributed ledger acts as a neutral intermediary that maintains integrity and enables versatile customization while keeping the system architecture manageable.
2Adaptability or versatility
If modification information is stored in electronic storage for each tradeable item, then dynamic modification capabilities are enabled, but data storage requirements and system resource consumption increase
Solution Approach 1:
The patent utilizes the distributed ledger's inherent replication mechanism where item information and modification data are copied across multiple nodes in the network. Each node maintains a complete or partial copy of the data, eliminating the need for centralized storage infrastructure. This copying approach enables dynamic modification capabilities while distributing storage requirements across the network, reducing the burden on any single system component.
3Adaptability or versatility
If multiple factors including previous statistics and location are considered for modifications, then personalization and user experience are improved, but processing time and computational requirements increase
Solution Approach 1:
The patent implements preliminary action by pre-storing item information, modification data, and historical statistics in the distributed ledger before they are needed for modification decisions. When a modification is requested, the system retrieves pre-existing data rather than calculating everything in real-time. This approach maintains high personalization quality while reducing processing time, as the computational heavy lifting has already been done and stored in the ledger.
Data Source
AI summary
Systems and methods for modifying game assets based on tradeable items that are associated with user accounts of users of the online gaming platform are disclosed. Exemplary implementations may: store, in electronic storage, item information associated with the tradeable items; obtain a first item identifier of a first tradeable item; obtain first user information of a first user account; link the first tradeable item with the first user account such that a first item-account connection is established; store the first item-account connection; obtain, based on the first item identifier, the first modification information; receive, from the first user, an indication of a selection of a first game asset to be modified based on the first modification information such that a first asset-item connection is established; and modify, based on the first modification information, the first attribute information in accordance with the first tradeable item.


