Distributed Ledger Validation for Gaming Event Anti-Cheating

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Solution Overview

Problem

Existing technologies have not effectively addressed the issue of cheating and data tampering in gaming events, particularly in eSporting and other computer-based gaming, where validation and notarization of event data are lacking.

Innovation Solution

Utilizing ledger data structures, such as blockchains and distributed ledgers, to chronicle and notarize gaming event data, including in-game and gamer-related data, to provide real-time and post-event validation and detection of cheating.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If distributed ledger technology is used to notarize gaming event data, then data integrity and anti-cheating capability are improved, but system complexity and computational overhead increase

Engineering Contradiction:
Improvedata integrityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent introduces a distributed ledger as an intermediary layer between gaming events and validation processes. The ledger acts as a neutral mediator that receives, stores, and validates gaming event data from multiple sources without requiring direct trust relationships between participants. This mediator approach resolves the contradiction by providing cryptographic verification mechanisms that ensure data integrity while maintaining a manageable system architecture through standardized protocols.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system performs preliminary actions by pre-configuring the distributed ledger with consensus algorithms and validation rules before gaming events occur. Smart contracts are deployed in advance to automatically validate and record events, eliminating the need for complex real-time decision-making during events. This preliminary setup reduces operational complexity while maintaining high reliability through pre-established trust mechanisms.

Inventive Principle:
Principle #10Preliminary action

2Measurement precision

If real-time validation of gaming events is implemented using blockchain, then cheating detection capability is improved, but processing speed and transaction throughput decrease

Engineering Contradiction:
Improvecheating detection accuracyVSAvoidprocessing speed
Core Design Contradiction:
Measurement precisionVSSpeed

Solution Approach 1:

The patent segments the validation process into distinct phases: event generation, batch collection, consolidation, and validation. Rather than validating every single event immediately, the system groups related events into batches that are validated together. This segmentation allows for more thorough cheating detection through comprehensive analysis while maintaining processing speed by avoiding individual event overhead. The distributed ledger stores segmented data that can be validated at optimized intervals.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system implements periodic validation cycles where gaming events are collected over defined time periods and then validated in batches. This periodic approach balances detection accuracy with processing speed by concentrating validation resources at regular intervals rather than continuously. The distributed ledger maintains data integrity throughout the collection period, and the periodic validation ensures cheating detection without constant computational overhead.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS12472437B2Distributed ledger tracking of event data
Publication Date: 2025.11.18 NANT HOLDINGS IP LLC
  • US12472437B2 patent drawing
  • US12472437B2 patent drawing
  • US12472437B2 patent drawing

AI summary

Techniques including data collection, organization and usage are provided, including in connection with computer-based gaming. Methods and systems are provided for establishing a set of data chronicling at least a portion of a duration of a computer-based gaming event that includes at least one user engaging in gaming using a computer or a computer-based device. Event data is obtained for chronicling chronologically ordered in-game events. Hardware and software related data is obtained that relates to the computer or the computer-based device and is relevant to the chronicling of the portion of the gaming event. Utilizing a distributed ledger technology or blockchain, the event data and the hardware and software related data are recorded in establishing the set of data chronicling at least a portion of the duration of the gaming event.