Real-Time Lens Distortion Rendering via Reduced Sample Set

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Solution Overview

Problem

Existing technologies fail to effectively simulate lens distortions in computer graphics while allowing user interaction, leading to inefficiencies in rendering distorted images that accurately represent camera lens imperfections.

Innovation Solution

A computer-implemented method and system that applies a distortion model to computer graphics to produce a distorted version, allowing user interaction and representing lens distortion, using a reduced sample set to reduce computational latency and enhance interactivity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If a complete distortion model is applied to computer graphics, then the accuracy of lens distortion simulation is improved, but the computational latency increases and interactivity deteriorates

Engineering Contradiction:
Improvedistortion simulation accuracyVSAvoidcomputational latency
Core Design Contradiction:
Measurement precisionVSLoss of time

Solution Approach 1:

The distortion model is segmented into a reduced sample set of key parameters rather than processing the complete model. This segmentation allows the system to capture essential distortion characteristics while eliminating redundant computational elements, thereby reducing latency while maintaining acceptable accuracy for interactive applications.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent applies partial action by using only the necessary portion of the distortion model (reduced sample set) rather than the complete model. This partial application is sufficient for achieving the desired distortion effect in real-time interactive scenarios, sacrificing minimal accuracy for significant gains in processing speed and interactivity.

Inventive Principle:
Principle #16Partial or excessive action

2Productivity

If a reduced sample set distortion model is used, then computational efficiency and interactivity are improved, but the accuracy of distortion representation may be reduced

Engineering Contradiction:
Improvecomputational efficiencyVSAvoiddistortion representation accuracy
Core Design Contradiction:
ProductivityVSMeasurement precision

Solution Approach 1:

The patent changes the parameters of the distortion model by selecting a reduced sample set of key parameters that most significantly impact distortion appearance. This parameter selection transforms the complete model into a streamlined version that maintains visual fidelity while improving computational efficiency for real-time processing.

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If distortion model is applied in real-time during user interaction, then user experience and interactivity are improved, but processing complexity increases

Engineering Contradiction:
Improveuser interactivityVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The distortion model is prepared and reduced to a sample set in advance before real-time interaction begins. This preliminary preparation eliminates the need for complex real-time calculations during user interaction, allowing the system to apply pre-computed distortion parameters efficiently while maintaining high interactivity and user experience.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS8446433B1Interactive visual distortion processing
Publication Date: 2013.05.21 LUCASFILM ENTERTAINMENT COMPANY LTD
  • US8446433B1 patent drawing
  • US8446433B1 patent drawing
  • US8446433B1 patent drawing

AI summary

A system includes a computing device that includes a memory for storing one or more computer graphics, and a graphics distorter. The graphics distorter applies a distortion model to the computer graphic to produce a distorted version of the computer graphic, while substantially simultaneously allowing user interactions with the computer graphic. The applied distortion model represents lens distortion.