License Management Server for Gaming Systems

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Solution Overview

Problem

Traditional license management in computerized gaming systems is inefficient, relying on manual processes and lacking in automation, which hinders the ability to effectively control and optimize the use of gaming machines and digital software rights.

Innovation Solution

A gaming system comprising a license management client and server that generate and enforce license control parameters based on predefined rules and parameters, allowing for automated initiation, modification, or disabling of game sessions, and offering flexible license schemes that differentiate between installed and active usage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If manual license management processes are used, then system simplicity is maintained, but management efficiency and productivity deteriorate

Engineering Contradiction:
Improvelicense management efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a license management server as an intermediary component between the gaming machines and the licensing authority. This server automatically handles license verification, control parameter generation, and enforcement, replacing manual license management processes. The intermediary server complexifies the system architecture but dramatically improves license management efficiency and productivity through automation.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Extent of automation

If automated license control is implemented, then management efficiency improves, but system complexity increases

Engineering Contradiction:
Improvelicense control automationVSAvoidsystem complexity
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The license management server implements self-service automation by automatically generating license control parameters based on predefined rules and criteria, verifying licenses without human intervention, and enforcing license conditions autonomously. The system serves itself by maintaining license databases, detecting violations, and managing the entire license lifecycle without manual intervention, thereby achieving high automation while managing complexity through standardized procedures.

Inventive Principle:
Principle #25Self-service

3Reliability

If strict license enforcement is applied, then license compliance is improved, but operational flexibility deteriorates

Engineering Contradiction:
Improvelicense complianceVSAvoidoperational flexibility
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic license control where the license management server continuously monitors gaming machine operations and adjusts license control parameters in real-time based on current license status, usage patterns, and predefined rules. This dynamic approach maintains strict compliance enforcement while providing operational flexibility by adapting license conditions to actual usage scenarios, allowing legitimate operations to proceed smoothly while blocking violations.

Inventive Principle:
Principle #15Dynamics

4Productivity

If manual license verification is used, then system simplicity is maintained, but time consumption and productivity worsen

Engineering Contradiction:
Improvesession initiation speedVSAvoidverification time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The license management server performs preliminary actions by pre-generating and caching license control parameters based on anticipated gaming sessions and machine configurations. When a gaming machine requests license verification, the server can quickly retrieve pre-computed parameters or generate them instantaneously using stored license data and predefined rules, dramatically reducing verification time compared to manual processes while maintaining comprehensive license control.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS9349248B2License management in a gaming system
Publication Date: 2016.05.24 PLAYTECH SOFTWARE LTD
  • US9349248B2 patent drawing
  • US9349248B2 patent drawing
  • US9349248B2 patent drawing

AI summary

There is disclosed a gaming system comprising, a gaming machine terminal configured to seek to initiate a game session, a license management client configured to control initiation of the game session based on a license control parameter, and a license management server in data communication with the license management client and configured to generate the license control parameter and serve the license control parameter to the license management client.