Lifecycle UX Network for Cross-Stage Product Development

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Solution Overview

Problem

Existing technologies fail to integrate user experiences across different stages of a product's lifecycle process, leading to suboptimal product quality, increased prototyping costs, and inefficiencies in collaboration and resource utilization.

Innovation Solution

A computer-implemented method and device that utilize a software tool to interrelate activities and building blocks across the lifecycle process through a network, considering all possible interactions to enhance user experience (UX) integration, including UX Research, Analysis, Framework, Concept, Evaluation, and Management blocks, thereby improving product quality, reducing costs, and optimizing collaboration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If different stages of the lifecycle process are managed separately by different users, then each stage can be optimized independently, but the user experiences of different users cannot be integrated

Engineering Contradiction:
Improveintegration of user experiencesVSAvoidcomplexity of integrating multiple stages
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent merges the user experiences of different users across different lifecycle stages into a single integrated UX model. The system combines UX models from multiple stages (e.g., concept, design, evaluation) into a unified structure that captures cross-stage user interactions and requirements, enabling comprehensive integration while managing complexity through structured consolidation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a universal UX model that serves multiple functions across different lifecycle stages. This multi-functional UX model can be applied to concept generation, design validation, and evaluation processes, allowing a single integrated framework to handle diverse requirements from different users and stages without requiring separate specialized models for each.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Reliability

If activities are not interrelated across building blocks, then each building block can be managed independently, but product quality and reliability are compromised

Engineering Contradiction:
Improveproduct quality and reliabilityVSAvoidcomplexity of interrelating activities
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent implements feedback mechanisms that link activities across different building blocks. The system captures feedback from evaluation activities and feeds it back to concept and design activities, enabling iterative improvements that enhance product quality and reliability. This feedback loop ensures that user experience insights from later stages inform earlier stage decisions.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent applies preliminary action by conducting UX research and analysis in early lifecycle stages to identify and resolve issues before they manifest in later stages. By performing preliminary UX evaluation and incorporating findings into concept and design activities, the system prevents quality issues from arising in the first place, thereby improving reliability without requiring extensive corrective actions later.

Inventive Principle:
Principle #10Preliminary action

3Reliability

If prototyping is performed multiple times to improve quality, then product quality improves, but prototyping costs increase

Engineering Contradiction:
Improveproduct qualityVSAvoidprototyping costs
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The patent uses virtual prototyping and digital twins to create virtual copies of physical prototypes. These virtual models can be iterated and evaluated without the need for expensive physical prototyping, allowing multiple design iterations to be performed computationally. The system creates digital representations of product concepts that can be simulated and evaluated, replacing costly physical prototyping while maintaining design exploration capabilities.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent performs preliminary UX validation and concept testing in early stages using virtual models and digital simulations. By conducting preliminary evaluations before physical prototyping, the system identifies and resolves design issues early, reducing the number of physical prototypes needed and thereby lowering overall prototyping costs while maintaining product quality.

Inventive Principle:
Principle #10Preliminary action

4Productivity

If workflows are not completely integrated, then implementation is simpler, but development resources are not optimized and time-to-market increases

Engineering Contradiction:
Improvetime-to-marketVSAvoidcomplexity of workflow integration
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent merges previously separate workflows into an integrated lifecycle process. The system combines concept generation, design development, and evaluation activities into a unified workflow that operates continuously across all stages. This integration eliminates silos between stages, allowing seamless transition of requirements and insights, thereby accelerating time-to-market without requiring complex reconfiguration of existing processes.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent implements dynamic workflow integration that adapts to different project needs and stages. The system provides flexible, configurable workflows that can dynamically adjust based on project requirements, allowing organizations to optimize their processes without implementing rigid complex structures. The dynamic nature of the integrated workflow enables efficient resource allocation and rapid response to changing requirements.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentEP4703987A1Computer-implemented method and computer-implemented device for producing a product by a lifecycle process using user experience
Publication Date: 2026.03.04 SIEMENS AG
  • EP4703987A1 patent drawingFigure 1~2
  • EP4703987A1 patent drawingFigure 3
  • EP4703987A1 patent drawingFigure 4

AI summary

The invention relates to a computer-implemented method for producing a product (P) by a lifecycle process (1) using User Experience, UX, the computer-implemented method comprising: providing (S1) a plurality N1 of building blocks (201-209) and a plurality N2 of activities (301-331), each of the activities (301-331) being related to a certain aspect of the UX related to the product (P), the respective building block (201-209) being defined by a building block description, the respective building block description at least including a target state of the building block (201-209), a set of the N2 activities (301-331) allocated to the building block (201-209), and a number of results being attainable by said set of activities (301-331), providing (S2) a software tool (T) including a network (2) with N3 nodes, with N3=N1+N2, each of the N3 nodes representing one of the N1 building blocks (201-209) or one of the N2 activities (301-331), wherein a number of activities (301-331) being allocated to at least two different building blocks (201-209) are connected by a number of edges in the network (2), and applying (S3) the provided software tool (T) in the lifecycle process (1) of the product (P) for generating at least one signal (S) being adapted for adapting the product (P) and/or the lifecycle process (1) of the product (P).